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December 5, 2019
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Kyle Kukshtel's Blog

 

Kyle Kukshtel is in independent game developer working on Cantata, character-driven tactical strategy game inspired by Advance Wars and Sim City set in a spiritual sci-fi universe.

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Member Blogs

Posted by Kyle Kukshtel on Fri, 09 Aug 2019 11:44:00 EDT in Programming, Indie
In this post I review the current methods for closed alpha distribution and talk about why I think Discord is a great, underutilized option. I then spend time walking through the distribution process itself as a guide for anyone interested.


Posted by Kyle Kukshtel on Mon, 20 Aug 2018 09:27:00 EDT in Programming, Indie
Unity's inability to fully separate game data from code is an issue that all developers eventually run into. After juggling ScriptableObjects for a few years, I've found a better way by porting CastleDB, a structured static JSON database, to Unity.


Posted by Kyle Kukshtel on Thu, 17 Aug 2017 12:00:00 EDT in Business/Marketing, Programming, Production, Console/PC, Indie, VR
If you're just getting started with trying to implement Steam into your Unity game, it can be hard to know where to look. Here's a guide to easily get up and running with Steamworks in your Unity/C# game using the Facepunch.Steamworks library.



Kyle Kukshtel's Comments

Comment In: [Blog - 08/20/2018 - 09:27]

Thanks for the question I ...

Thanks for the question I knew Haxe was able to output C and knew about HUGS https://github.com/proletariatgames/HUGS , but I didn 't think directly about trying to leverage the compiler itself because I didn 't want to add another dependency to the integration. I wanted someone to just download CastleDB ...

Comment In: [Blog - 08/17/2017 - 12:00]

I feel like I read ...

I feel like I read somewhere that they were pursuing some sort of native support, but until then it 's nice working with something that 's open. r n r nBut thank you : For microtransactions and inventory use, check out the Facepunch.Steamworks test project. I haven 't personally used ...