Kyle Kukshtel's Blog
Kyle Kukshtel is in independent game developer working on Cantata, character-driven tactical strategy game inspired by Advance Wars and Sim City set in a spiritual sci-fi universe.
Wishlist Cantata on Steam
The latest issue of the Rendered newsletter talks about Epic's acquisition of a major photogrammetry tool, Microsoft's Hololens Army Deal, and brings a brief overview of "assisted creation" techniques and tools.
On Epic's plans for digital humans in Unreal and Microsoft's plans for digital humans everywhere else.
Diving into Unity's new 2D Animation package and finding a lot to love for the creation sprite-based 2D games.
An introduction, overview, and deep dive on the power of C#'s Attributes.
In this post I review the current methods for closed alpha distribution and talk about why I think Discord is a great, underutilized option. I then spend time walking through the distribution process itself as a guide for anyone interested.
Unity's inability to fully separate game data from code is an issue that all developers eventually run into. After juggling ScriptableObjects for a few years, I've found a better way by porting CastleDB, a structured static JSON database, to Unity.
Kyle Kukshtel's Comments
[Blog - 05/18/2020 - 10:55]
Thanks so much for reading ...
Thanks so much for reading And I totally agree about the general lack of source code around this. Like in the references you can see it in stuff like NaughtyAttributes, but very rarely has anyone actually walked through how their attribute code works. Glad you found it helpful.
[Blog - 08/20/2018 - 09:27]
Thanks for the question I ...
Thanks for the question I knew Haxe was able to output C and knew about HUGS https://github.com/proletariatgames/HUGS , but I didn 't think directly about trying to leverage the compiler itself because I didn 't want to add another dependency to the integration. I wanted someone to just download CastleDB ...
[Blog - 08/17/2017 - 12:00]
I feel like I read ...
I feel like I read somewhere that they were pursuing some sort of native support, but until then it 's nice working with something that 's open. r n r nBut thank you : For microtransactions and inventory use, check out the Facepunch.Steamworks test project. I haven 't personally used ...