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Kyle Kukshtel's Blog   Expert Blogs


Kyle Kukshtel is in independent game developer working on Cantata, character-driven tactical strategy game inspired by Advance Wars and Sim City set in a spiritual sci-fi universe.

Wishlist Cantata on Steam


Expert Blogs

Posted by Kyle Kukshtel on Fri, 28 May 2021 12:03:00 EDT in Business/Marketing, Programming, Production, Art, Console/PC, VR
Creative production gets much needed "modern" tooling, Google demos 3D Telepresence, and a Volumetric Format Association aims to solidify volumetric video formats

Posted by Kyle Kukshtel on Thu, 15 Apr 2021 10:40:00 EDT in Business/Marketing, Programming, Production, Art, Console/PC, VR
The latest issue of the Rendered newsletter talks about Epic's acquisition of a major photogrammetry tool, Microsoft's Hololens Army Deal, and brings a brief overview of "assisted creation" techniques and tools.

Posted by Kyle Kukshtel on Mon, 08 Mar 2021 10:42:00 EST in Business/Marketing, Production, Console/PC, Indie, Social/Online, VR
On Epic's plans for digital humans in Unreal and Microsoft's plans for digital humans everywhere else.

Posted by Kyle Kukshtel on Wed, 24 Feb 2021 10:15:00 EST in Programming, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet
Diving into Unity's new 2D Animation package and finding a lot to love for the creation sprite-based 2D games.

Posted by Kyle Kukshtel on Mon, 18 May 2020 10:55:00 EDT in Design, Programming, Console/PC, Indie, VR
An introduction, overview, and deep dive on the power of C#'s Attributes.

Posted by Kyle Kukshtel on Fri, 09 Aug 2019 11:44:00 EDT in Programming, Indie
In this post I review the current methods for closed alpha distribution and talk about why I think Discord is a great, underutilized option. I then spend time walking through the distribution process itself as a guide for anyone interested.

Kyle Kukshtel's Comments

Comment In: [Blog - 05/18/2020 - 10:55]

Thanks so much for reading ...

Thanks so much for reading And I totally agree about the general lack of source code around this. Like in the references you can see it in stuff like NaughtyAttributes, but very rarely has anyone actually walked through how their attribute code works. Glad you found it helpful.

Comment In: [Blog - 08/20/2018 - 09:27]

Thanks for the question I ...

Thanks for the question I knew Haxe was able to output C and knew about HUGS , but I didn 't think directly about trying to leverage the compiler itself because I didn 't want to add another dependency to the integration. I wanted someone to just download CastleDB ...

Comment In: [Blog - 08/17/2017 - 12:00]

I feel like I read ...

I feel like I read somewhere that they were pursuing some sort of native support, but until then it 's nice working with something that 's open. r n r nBut thank you : For microtransactions and inventory use, check out the Facepunch.Steamworks test project. I haven 't personally used ...