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Kyle Kulyk's Blog


I'm the co-founder and lead developer for indie developer Itzy Interactive Inc.

I grew up in rural Alberta and have been an avid gamer since my first days of playing Gorf on my Commodore Vic-20.  After spending countless hours entering and modifying game code from Compute’s Gazette magazines on my C-64 as a boy, I never lost my love for gaming even as I eventually chose a career in finance.  A decade in the brokerage industry, a layoff, an uncertain economy and the birth of my first child caused me to re-evaluate my career goals.  I retrained, graduating with honours from NAIT’s Digital Media and IT program with an emphasis on Game Programming and Design and now I'm pursuing a career dream I've had since childhood to make some videogames.


Member Blogs

Posted by Kyle Kulyk on Fri, 04 Oct 2013 02:50:00 EDT in Business/Marketing, Design, Art, Indie
Indie developer, Kyle Kulyk, shares his thoughts on recent feedback he's received from artists concerning working with budgetary constraints not uncommon in an indie environment.

Posted by Kyle Kulyk on Mon, 10 Jun 2013 06:31:00 EDT in Business/Marketing, Smartphone/Tablet
App discovery is one of the main hurdles that an indie, mobile developer will face. Mobile review sites are a waste of your time.

Kyle Kulyk's Comments

Comment In: [News - 04/16/2014 - 07:20]

A little premature to say ...

A little premature to say the total value of the sale is 4.8 billion yen, isn 't it According to Sony 's press release, they 're posting a gain of 4.8 billion yen and the final price will be revealed tomorrow. If they sold for 4.8 billion, that would be ...

Comment In: [Blog - 10/04/2013 - 02:50]

This is why I wanted ...

This is why I wanted to vent a bit about this topic. I understand that artists are abused and low-balled when they 're bidding on contracts. I get that. What I don 't understand is going out of your way to heap abuse on someone for daring to offer less ...

Comment In: [Blog - 06/10/2013 - 06:31]

As it turns out, some ...

As it turns out, some helpful devs and posters on AltDevBlogADay cleared up the mystery here. The problem isn 't that review sites are overwhelmed with review requests, the problem with those of us struggling to get reviews is our games are, to paraphrase, simply crap. As everyone knows, review ...

Comment In: [News - 10/02/2012 - 06:37]

If our beloved indies are ...

If our beloved indies are going to be the PR staff, they better be every bit as good of PR guys as they are programmers/designers/artists, etc. Otherwise, hire someone who can do it right. r n r nI 'd love to be able to have our group hire a pr ...

Comment In: [News - 03/13/2012 - 05:22]

Are you sure you played ...

Are you sure you played the correct game Our game starts with the tutorial and no other levels are unlocked until at least you 've made an attempt at the tutorial. A recent review actually praised us on how useful they found our tutorial. As well, there is also a ...

Comment In: [News - 02/01/2012 - 06:06]

That's something I never considered. ...

That's something I never considered. I've always been aware of, but lack of cash wasn't our primary hurdle at the start as what we needed was time and talent. Now raising awareness of our product seems to be our hurdle, and those are efforts that could certainly benefit by ...