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August 22, 2019
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Kyle Pittman's Blog   Expert Blogs


Hi! I'm J. Kyle Pittman. I live in North Dallas, and I make video games!

I was born in 1984. I started learning to code in BASIC when I was about five years old. I majored in Computer Science at the University of Nebraska-Lincoln before going to grad school at the Guildhall at SMU, where I earned my Master’s in Interactive Technology. I spent nearly seven years working for Gearbox Software on the Borderlands franchise and more. In July 2013, I left Gearbox to pursue indie development full-time.

I ramble a lot about games and development and my cats on Twitter: @PirateHearts


Expert Blogs

Posted by Kyle Pittman on Mon, 03 Aug 2015 03:28:00 EDT in Business/Marketing, Production, Indie
Interested in demoing your indie game at an upcoming gaming event? Here are some tips for first-time exhibitors.

Posted by Kyle Pittman on Mon, 20 Apr 2015 01:22:00 EDT in Programming, Art, Indie
One indie developer discusses his research and approach to understanding and simulating a CRT television screen.

Posted by Kyle Pittman on Wed, 12 Nov 2014 01:39:00 EST in Business/Marketing, Design, Production, Indie
Developing a bigger, better sequel to a freeware hit seems like an obvious win, but the realities of development aren't always so simple.

Posted by Kyle Pittman on Mon, 15 Jul 2013 10:00:00 EDT in
A former AAA developer reflects on his years in the industry and his future as a full-time indie developer.

Posted by Kyle Pittman on Wed, 08 May 2013 12:00:00 EDT in Design, Indie
A look back at the development, launch, and continued support of free indie platformer You Have to Win the Game, one year after its release.

Kyle Pittman's Comments

Comment In: [Blog - 08/03/2015 - 03:28]

Oh no, I 'm sorry ...

Oh no, I 'm sorry to hear that If you 're gonna be at Retropalooza again this year, feel free to stop by and say hi, I promise I won 't be texting the entire time. :

Comment In: [Blog - 04/20/2015 - 01:22]

The color palette and the ...

The color palette and the resolution of the game scene 's render target are specific to the NES. The color grading table for doing the YIQ-RGB color space transformation is specific to NTSC emulation, but in this case, I limited that table to only include the NES palette colors, so ...

Comment In: [Blog - 10/01/2014 - 01:45]

My understanding is that distribute ...

My understanding is that distribute is designed to do exactly this and more .

Comment In: [Blog - 05/08/2013 - 12:00]

Thanks, Kale ...

Thanks, Kale