Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 20, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Larry&Brandon GDU's Blog

 

Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in!

Hosted by Larry Charles and Brandon Pham

https://www.gamedevunchained.com/

 

Member Blogs

Posted by Larry&Brandon GDU on Tue, 20 Nov 2018 11:59:00 EST in Business/Marketing, Production, Art, Smartphone/Tablet
When the folks over at thatgamecompany start moving on a new project hoping to follow up the success of their previous games Journey and Flower, there was only one person they trusted to help head up development, Eric Koch. Eric’s career started out in


Posted by Larry&Brandon GDU on Wed, 07 Nov 2018 10:42:00 EST in Business/Marketing, Design, Production, Art, Console/PC
I worked QA at Telltale games during Tales from the Borderlands, Game of Thrones, and Minecraft. I was a regular QA tester, and it was my first job in the industry.


Sean Han Tani is a composer, independent game developer, writer and teacher. He is best known for making Anodyne game and is currently working on the sequel, Anodyne 2. His past work includes All Our Asias- a surreal, lo-fi, 3D adventure, about identity,


This is an exciting episode that is relevant to everyone that is interested in Indie Development. The biggest risk to any game is over-scoping and not having enough time. SomaSim founders, Matt Viglione and Robert Zubek, walk us through their process of m


Posted by Larry&Brandon GDU on Mon, 01 Oct 2018 04:17:00 EDT in Business/Marketing, Design, Production, Art, Console/PC
Adam Saltsman, also known as Adam Atomic, made the endless runner Canabalt in 2009, where an anonymous runner runs in one direction and is able to jump and slide upon landing. Since then, Adam has formed his studio Finji, continuing to produce and have pu


Posted by Larry&Brandon GDU on Thu, 27 Sep 2018 09:43:00 EDT in Design, Production, Console/PC, Indie, Smartphone/Tablet
Richard Khoo is a Game Design Director that has been working in the industry for over 15 years. He spent a decade at Blizzard working on titles like Starcraft 2 and was the lead systems designer for Heroes of the Storm.



Larry&Brandon GDU's Comments

Comment In: [Blog - 10/09/2018 - 10:09]

we really really want to ...

we really really want to make it impactful. to make it impactful.

Comment In: [Blog - 10/01/2018 - 04:17]

Thanks for the correction. It ...

Thanks for the correction. It should be linked correctly now :