Lars Doucet's Expert Blogs
Rusty game mechanics will annoy your players. Let's find out how to improve user experience by sanding off rough edges and applying game design "Oil."
I never thought the day would come where I would passionately argue that fans should pirate my game rather than pay for it, but here we are.
Programs can be CPU or GPU bound. Is your game Audience-Bound, Appeal-Bound or Ability-Bound? What's limiting your success?
Valve recently ditched Flash sales & other gimmicks, to much complaint, but it was the right decision.
Final Fantasy VI, the crown jewel of classic RPG's, just got an embarrassing "HD" re-PC release.
We discuss the various technical flaws and how to fix them.
Let Final Fantasy V's recent "HD remake" be a cautionary tale. We lay out some best practices for HD remakes from our own experiences.
Flash is supposedly down for the count. But what's going to replace it?
Getting the open-source Haxe/OpenFL stack running on consoles! Originally presented at WWX 2015 (World Wide Haxe Conference) in Paris, France.
Donations won't work, mods are cool, let's figure this out.
It's very hard to do rich, frequent updates to let our fans know we're not dead. So we made the computers do that for us.
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