Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 23, 2021
arrowPress Releases
If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Laura Bularca's Blog


I <3 the art and craft of making games!

Currently making:

Pendula Swing by daylight - Tolkien meets The Great Gatsby in this episodic adventure game set in a fantasy version of the American Roaring 20s. You can wishlist on Steam

Heart. Papers. Border. by night - an optimistic strategy game about traveling, freedom and changing the world. On Steam Early Access (it is going sloow though, maybe don't get just now?!)

I am too much on Twitter (@sarienn) and I blog at


Member Blogs

Posted by Laura Bularca on Fri, 03 Aug 2018 09:39:00 EDT in Business/Marketing, Art, Indie
It took a lot of time to create assets to publish our game, Pendula Swing, on various online services such a Steam, Facebook, Twitter, Discord, YouTube & more. Every service has different specifications so I compiled a complete list and made .ai templates

Posted by Laura Bularca on Thu, 02 Mar 2017 11:34:00 EST in Business/Marketing, Indie
A series of lessons learned from having Heart. Papers. Border. pass the Steam Greenlight submission process, including a checklist for best practices

Posted by Laura Bularca on Tue, 21 Feb 2017 08:41:00 EST in Business/Marketing, Production, Indie
A lot of numbers and scenes with deserts chronicling the last chapter of Greenlight and how one developer copes with it.

Posted by Laura Bularca on Mon, 14 Nov 2016 09:18:00 EST in Production, Console/PC, Indie
Project management and planning in game development is Fun and Highly Creative. It’s one of the most rewarding activities out there, but also one of bad history, bad fame and heavily underrated. I want to show you a better way!

Posted by Laura Bularca on Thu, 22 Sep 2016 10:01:00 EDT in Business/Marketing, Console/PC, Indie, Smartphone/Tablet
A general and practical guide guide on how to show your indie game at any expo, including tips on how to prepare your booth, but also your build

Posted by Laura Bularca on Mon, 12 Sep 2016 10:11:00 EDT in Business/Marketing, Production, Indie
What do you need to consider when you choose your game publisher: a comprehensive primer with lists and tips on how to evaluate your need for publishers

Laura Bularca's Comments

Comment In: [Blog - 08/03/2018 - 09:39]

Thank you : ...

Thank you :

Comment In: [Blog - 06/02/2017 - 09:40]

This is truly an excellent ...

This is truly an excellent read

Comment In: [Blog - 03/02/2017 - 11:32]

I was in your shoes ...

I was in your shoes just a few days ago. Use to see how many projects are submitted on green and when how many there are greenlit. Of February 28 they did greenlit 199 projects. They tend to go though batches and greenlit hefty batches every couple of weeks, ...

Comment In: [Blog - 02/21/2017 - 08:41]

Thank you : ...

Thank you :

Comment In: [Blog - 01/19/2017 - 10:46]

This was a great read ...

This was a great read - Thank you, Kuba It is a lot in line with what I expected and got from This War of Mine. But I am very curious to ask: were you ever worried that you will turn both developers and players away, because you are straying ...

Comment In: [Blog - 09/12/2016 - 10:11]

Wow this is Super Useful ...

Wow this is Super Useful - thank you so very much for this information, Pete And for everything you wrote so far, this is so useful r n r nWhat does it mean that you are a lawyer in UK - do any of the rules differ if you are ...