Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
January 23, 2019
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Leonardo Ferreira's Comments

Comment In: [News - 10/12/2018 - 02:03]

It 's far from satire. ...

It 's far from satire. Rather, it expresses the actual political views of a large amount of people in the brazillian population. Strawman portrayals of social groups get kicked and turn into literal pieces of shit when defeated. There is no subtlety or artfulness to be found there, only contempt. ...

Comment In: [Blog - 05/14/2018 - 10:47]

fascinating read I have always ...

fascinating read I have always though of Campbell structuralizations as more a collection of cycles, large and small, as a single monolithic one as it is pointed in the text, almost no mythic narratives contain all the stages he organized in his works this unquestionable loyalty to rigid structure also ...

Comment In: [Blog - 05/07/2018 - 11:08]

Why are pyramid schemes based ...

Why are pyramid schemes based on loss aversion so sucessful

Comment In: [Blog - 05/08/2017 - 11:46]

Cheers for the article I ...

Cheers for the article I built a similar system for complex animation in Game Maker for my projects, but yours solves a lot of the issues I had before, since GM system for sprite images is so horribly fiddly.

Comment In: [Blog - 03/30/2017 - 09:54]

Well, as someone from the ...

Well, as someone from the third world who spent the last four years and most of my saving on an indie project that turned out to be a monumental failure, I wholeheartedly agree with most of what was written : r n r nI would just add that this is ...

Comment In: [Blog - 08/10/2016 - 06:24]

Having had played most of ...

Having had played most of their adventure and story-based games, the only narratively-focused title that really appealed to me was the first season of TWD all the others seemed variations on a preset formula. It 's a shame that they opted for the interactive story way, as they were hitting ...

Comment In: [News - 04/21/2016 - 06:40]

I think that is missing ...

I think that is missing the forest for the trees indies that don 't have the luxury of a publisher to do PR or fancy trailers, or did not established themselves in the eyes of the public, do need sales and impulse in order to score a profit. The problem, ...

Comment In: [Blog - 02/01/2016 - 01:13]

Nice write-up I think the ...

Nice write-up I think the Kirby series consistent quality is somehow what makes it rather overrated in terms of mechanics I think movement is one of the components, but the way it unites the wholesome, everything-has-its-place design of Nintendo, with moments of subtle control quirks of something like Castlevania, as ...

Comment In: [Blog - 01/20/2016 - 01:14]

make sure you 're making ...

make sure you 're making the right game, with the right art style that will appeal to steam core gamers r n r nSorry, but I can not agree with this I also have been stuck in the Greenlight inferno for a long time, and while you are right in ...

Comment In: [News - 01/05/2016 - 07:07]

Amazing article, thanks for sharing ...

Amazing article, thanks for sharing this One thing I specially admire about Treasure is the austere, budget-councious approach to game-making, that usually translate in creative solutions and very original designs.

[More Leonardo Ferreira Comments]