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September 20, 2018
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Leonardo Ferreira's Comments

Comment In: [Blog - 02/01/2016 - 01:13]

Nice write-up I think the ...

Nice write-up I think the Kirby series consistent quality is somehow what makes it rather overrated in terms of mechanics I think movement is one of the components, but the way it unites the wholesome, everything-has-its-place design of Nintendo, with moments of subtle control quirks of something like Castlevania, as ...

Comment In: [Blog - 01/20/2016 - 01:14]

make sure you 're making ...

make sure you 're making the right game, with the right art style that will appeal to steam core gamers r n r nSorry, but I can not agree with this I also have been stuck in the Greenlight inferno for a long time, and while you are right in ...

Comment In: [News - 01/05/2016 - 07:07]

Amazing article, thanks for sharing ...

Amazing article, thanks for sharing this One thing I specially admire about Treasure is the austere, budget-councious approach to game-making, that usually translate in creative solutions and very original designs.

Comment In: [Blog - 01/04/2016 - 01:31]

All very salient and interesting ...

All very salient and interesting points I agree specially with the observation regarding the App Store, a bit of curation coming straight from Valve could work wonders to diversify the spotlights a bit though Valve constant experiments with its storefront draw a sharp distinction from the darwinism allowed by Apple, ...

Comment In: [Blog - 11/04/2015 - 08:58]

It is true that shmup ...

It is true that shmup fans are really a rare sight nowadays except if you frequent niche forums like shmups.org , but for my experience testing the game among both experience players and regular folks, there is a lot of interest towards it, possibly due to fond memories of shmups ...

Comment In: [Blog - 10/26/2015 - 08:05]

Quite enjoyed this pragmatic, craftsmen-like ...

Quite enjoyed this pragmatic, craftsmen-like attitude to developing enemy behavior there is perhaps more artistry in this method gotta love how each enemy is bery much it 's own thing then creating a generic mimesis of common-sense actions which may be why those old arcade titles are still way more ...

Comment In: [Blog - 09/09/2015 - 07:20]

While the point being made ...

While the point being made in the article is very relevant, I believe that is has more to do with the current state of criticism in games than the games themselves. I often see games, especially independent ones, that are rich in symbolic, intertextual content, but vey feel people seem ...

Comment In: [Blog - 08/06/2015 - 12:43]

If more articles about why ...

If more articles about why everything is so bad right now in videogames were as sensible and honest as this one is, well, I bet things wouldn 't be so bad. Thanks for this.

Comment In: [Blog - 06/23/2015 - 03:42]

I do think that the ...

I do think that the sad failure of Sunset had more to do with issues regarding marketing and the humors of the game-buying public, than the masses of the internet rejecting it s status as true art. The machine-gun mouth of The Internet creates a state of perennial iconoclasty, in ...

Comment In: [Blog - 06/11/2015 - 01:08]

It s curious how much ...

It s curious how much existential dread an inflated backlog can create Steam sales and bundles have effectively create some sort of consumerist metagame, where you need to budget your time and attention in order to play everything you ended up buying. This feels somewhat wrong, as it may take ...

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