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December 16, 2018
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Leonardo Ferreira's Comments

Comment In: [News - 04/21/2016 - 06:40]

I think that is missing ...

I think that is missing the forest for the trees indies that don 't have the luxury of a publisher to do PR or fancy trailers, or did not established themselves in the eyes of the public, do need sales and impulse in order to score a profit. The problem, ...

Comment In: [Blog - 02/01/2016 - 01:13]

Nice write-up I think the ...

Nice write-up I think the Kirby series consistent quality is somehow what makes it rather overrated in terms of mechanics I think movement is one of the components, but the way it unites the wholesome, everything-has-its-place design of Nintendo, with moments of subtle control quirks of something like Castlevania, as ...

Comment In: [Blog - 01/20/2016 - 01:14]

make sure you 're making ...

make sure you 're making the right game, with the right art style that will appeal to steam core gamers r n r nSorry, but I can not agree with this I also have been stuck in the Greenlight inferno for a long time, and while you are right in ...

Comment In: [News - 01/05/2016 - 07:07]

Amazing article, thanks for sharing ...

Amazing article, thanks for sharing this One thing I specially admire about Treasure is the austere, budget-councious approach to game-making, that usually translate in creative solutions and very original designs.

Comment In: [Blog - 01/04/2016 - 01:31]

All very salient and interesting ...

All very salient and interesting points I agree specially with the observation regarding the App Store, a bit of curation coming straight from Valve could work wonders to diversify the spotlights a bit though Valve constant experiments with its storefront draw a sharp distinction from the darwinism allowed by Apple, ...

Comment In: [Blog - 11/04/2015 - 08:58]

It is true that shmup ...

It is true that shmup fans are really a rare sight nowadays except if you frequent niche forums like shmups.org , but for my experience testing the game among both experience players and regular folks, there is a lot of interest towards it, possibly due to fond memories of shmups ...

Comment In: [Blog - 10/26/2015 - 08:05]

Quite enjoyed this pragmatic, craftsmen-like ...

Quite enjoyed this pragmatic, craftsmen-like attitude to developing enemy behavior there is perhaps more artistry in this method gotta love how each enemy is bery much it 's own thing then creating a generic mimesis of common-sense actions which may be why those old arcade titles are still way more ...

Comment In: [Blog - 09/09/2015 - 07:20]

While the point being made ...

While the point being made in the article is very relevant, I believe that is has more to do with the current state of criticism in games than the games themselves. I often see games, especially independent ones, that are rich in symbolic, intertextual content, but vey feel people seem ...

Comment In: [Blog - 08/06/2015 - 12:43]

If more articles about why ...

If more articles about why everything is so bad right now in videogames were as sensible and honest as this one is, well, I bet things wouldn 't be so bad. Thanks for this.

Comment In: [Blog - 06/23/2015 - 03:42]

I do think that the ...

I do think that the sad failure of Sunset had more to do with issues regarding marketing and the humors of the game-buying public, than the masses of the internet rejecting it s status as true art. The machine-gun mouth of The Internet creates a state of perennial iconoclasty, in ...

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