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October 27, 2020
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Levon Demurchyan's Blog

 

I'm a game producer with 4-ish years of experience serving as a leader for small- to medium-sized indie teams. My background is very diverse, speaking of game development: I've been a Level Designer, Game Programmer, Game Designer, Creative Lead, Producer, 3D Generalist, VFX Artist in different stages of my game making career. Last 4 years my core responsibility was leading a team in the stormy world of game development.

I'm specialized in VR game development, and I have a couple of products developed for various VR platforms. Some of those products are: "Orcz Evolve VR", "Shootloop VR", "Siege: Zero". I'm very interested in the "classical", PC game development and want to extend my knowledge in that direction. 

Feel free to drop a line and we can have a conversation.

Twitter: @DemurchyanLevon
Facebook: https://www.facebook.com/levon.demurchyan
E-mail: [email protected]
LinkedIn: https://www.linkedin.com/in/levon-demurchyan/

 

Member Blogs

Posted by Levon Demurchyan on Thu, 27 Aug 2020 11:05:00 EDT in Design, Production, Serious
The second episode of "Scope: Choose A Target! Focus! Shoot!", where we explore the "Focus!" part. Knowing how to focus and not to scope creep is an essential skill for a game producer or a software development project manager.


Posted by Levon Demurchyan on Tue, 11 Aug 2020 10:53:00 EDT in Design, Production
This is the first of a series of articles about Scope, where I try to pass on some of my knowledge on the topic and some mechanisms that help control it. It is presumably helpful for any kind of game developers.



Levon Demurchyan's Comments

Comment In: [Blog - 08/27/2020 - 11:05]

Hey Ron First of all ...

Hey Ron First of all thanks for the kind words.I thought about that but still wanted to use them. But it seems that is actually a problem, I 'll edit the article and get rid of the excessive gifs.