Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 17, 2017
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Lindsay Lauters Miller's Blog   Expert Blogs


I'm the Director of The Research Centaur, the UX+QA division of The Behemoth that provides both internal and external test services. 

I write, dev, UX, test, and act like a jerk in the name of science! 


Expert Blogs

Posted by Lindsay Lauters Miller on Mon, 29 Sep 2014 01:05:00 EDT in Production, Console/PC, Indie, Smartphone/Tablet
Basic risk-based QA testing methods can substantially reduce your test hours and project budget. If you're unfamiliar with risk-based testing (RBT), you can still reap the benefits by applying these simple priority rating and fluid test plan methods.

A simple breakdown of the basic goals of user experience and quality assurance testing, and how they work together to help developers create better games.

Lindsay Lauters Miller's Comments

Comment In: [Blog - 06/02/2014 - 01:57]

Hi Koen Thanks I 'm ...

Hi Koen Thanks I 'm all about gathering data, actually -- whether you are manually gathering metrics via encoding your sessions in some way, gathering it automatically via some telemetry system, or gathering via external tools particularly biometrics like eye tracking and GSR, when you can get it to work ...