Lisa Hanson's Expert Blogs
China's I-cafe industry is experiencing a major resurgence thanks to hard-core gamers, but with this resurgence in popularity has come cautionary tales of taking digital gaming to unsafe levels.
2016 is shaping up to be a pivotal year for the games market in China, with revenue from PC online, mobile and console games rising to more than $26 billion. Here are Niko Partners' top 14 predictions for digital games in China for 2016.
Now in its 13th year, ChinaJoy is one of the world’s biggest tradeshows. Niko Partners sent two analysts to China Joy this year; here is a summary of their observations of the show.
Television-based gaming is growing in China — these are early days in this segment but as more content gets approved, there is room for incremental growth and most importantly, foreign games can be a part of it.
2015 will be an exciting time for the multibillion-dollar digital games industry in China. We’re going to see a number of developments in the coming year, including changes in gamer preferences, company ownership patterns, and hardware availability.
Last week, NCSoft's Blade & Soul reached 1.5 million PCU. Launched in November 2013, Blade & Soul is without a doubt Tencent’s biggest MMORPG and has had the fastest growth of any MMORPG in China. But can it win out against more established competitors?
China announced the reversal a 13 year old ban on the sale of game consoles. Lifting the console ban after 13 years could spark new life into an already huge games market.
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