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Liz England's Blog   Expert Blogs


Game designer at Insomniac Games (but my views are my own, etc.). Normally blogging from


Expert Blogs

Posted by Liz England on Fri, 13 Mar 2015 12:18:00 EDT in Design, Console/PC, Indie, Smartphone/Tablet
A lot of developers are vaguely aware there's this gamedev tool called "Twine" out there but don't know much else. This article demystifies the tool, gives you background on it, and a list of games to play to get you started in exploring the space.

Posted by Liz England on Thu, 26 Jun 2014 03:53:00 EDT in Design
The internet has all kinds of ideas about what a game designer does. Most of them are wrong.

Posted by Liz England on Fri, 20 Jun 2014 03:16:00 EDT in Design
“So who writes the story? Who designs the bosses? Do you make the levels? What about skill trees?” In an effort to clarify "what does a game designer do?" I write about the different TYPES of designers and give examples of the kind of work they do.

Posted by Liz England on Wed, 23 Apr 2014 09:01:00 EDT in Design, Console/PC
“So what does a game designer do?” they ask. It's a hard question to answer - especially to people outside of games - so I came up with a simple, direct response. "Let me tell you about doors..."

Liz England's Comments

Comment In: [Blog - 03/13/2015 - 12:18]

Well, 2/3 of the visual ...

Well, 2/3 of the visual novels I recommended were by Christine Love, and I was trying not to give any single developer too much limelight. r n r nI contemplated Ace Attorney and 999 but both have so many adventure game mechanics that they didn 't seem very representative of ...

Comment In: [Blog - 06/26/2014 - 03:53]

I 've been writing and ...

I 've been writing and continue to write on this topic because I don 't think there 's enough good information out there - this post obviously shows the bad. I 've written some articles for students/aspiring designers if you check my blog, but haven 't really covered the what ...

Comment In: [Blog - 04/23/2014 - 09:01]

Yes, but trying to explain ...

Yes, but trying to explain game design to someone with very little experience with games by describing gameplay and story in broad strokes leads to them thinking oh so you come up with the idea