Liz Surette's Blog
Lifelong gamer and Massachusetts attorney serving the game development community. I've organized and moderated the legal panel at PAX East, spoken on the legal issues of VR at the ABA Business Law Section Annual Meeting, presented at local game development events, and been published a guest article on GamePolitics.
Twitter: @LizOvcLegal https://twitter.com/LizOvcLegal
Game publishing contracts can be very beneficial for developers, but are serious business and can be downright terrifying to read or negotiate. In my 2-part series, I will demystify these complex documents and help you understand some of their key terms.
Do you want to use pre-existing music in your game, but are not sure how to do so? In light of what happened with Alan Wake, this guide will explain written licenses to use that music, and walk you through some common terms found in those documents.
Liz Surette's Comments
[Blog - 06/15/2017 - 10:06]
Hi Wes, r n r ...
Hi Wes, r n r nThanks for the question For a completed game, all of these points apply. Although a developer 's scope of work won 't include full production, the parties will still need to define what work product the developer will deliver to the publisher if any --whether ...