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October 19, 2017
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Liz Surette's Blog


Lifelong gamer and Massachusetts attorney serving the game development community. I've organized and moderated the legal panel at PAX East, spoken on the legal issues of VR at the ABA Business Law Section Annual Meeting, presented at local game development events, and been published a guest article on GamePolitics.
Twitter: @LizOvcLegal


Member Blogs

Posted by Liz Surette on Thu, 15 Jun 2017 10:06:00 EDT in Business/Marketing
Game publishing contracts can be very beneficial for developers, but are serious business and can be downright terrifying to read or negotiate. In my 2-part series, I will demystify these complex documents and help you understand some of their key terms.

Posted by Liz Surette on Tue, 16 May 2017 09:44:00 EDT in Business/Marketing
Do you want to use pre-existing music in your game, but are not sure how to do so? In light of what happened with Alan Wake, this guide will explain written licenses to use that music, and walk you through some common terms found in those documents.

Liz Surette's Comments

Comment In: [Blog - 06/15/2017 - 10:06]

Hi Wes, r n r ...

Hi Wes, r n r nThanks for the question For a completed game, all of these points apply. Although a developer 's scope of work won 't include full production, the parties will still need to define what work product the developer will deliver to the publisher if any --whether ...