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January 20, 2018
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Léonard Bertos's Blog

 

I'm Léon, a French indie game scenarist and active member of the Toulouse Game Dev association.

I'm blogging to share my thoughts about game design and hope I will gather a lot of knowledge out of Gamasutra too. This is my website.

I have two Master Degree in French literature and creative writing. I wrote two books and half : one fantasy novel, one collection of short stories, and I'm about to achieve another thrilling fantasy adventure. I even won a prize from the regional literary contest of the CROUS for my short story, Hamrammr (french). I will never stop. I am serious when I'm writing.

I spent my life modding games such as Morrowind, Starcraft or Age of Empires for the community's entertainment, focusing on complex plots and strong connections between gameplay, level design and storytelling. This long practice led me to understand the unique narrative possibilities of video games. Now I'm applying this knowledge to game development with a few teams and I am happy with my life.

 

Member Blogs

Posted by Léonard Bertos on Fri, 19 Jan 2018 11:25:00 EST in Design, Art, Console/PC
GTA scenario is incredibly good, right? But most of the time, when it's done, the game becomes boring. Why? The GTA scripts lead us to the very fun gameplay we know, but some characters seem to work better without a narrative-oriented scenes.


Posted by Léonard Bertos on Thu, 11 Jan 2018 09:54:00 EST in Audio, Business/Marketing, Design, Art, Console/PC
Of course, I tend to believe a good, strong narration must be merged with the gameplay to be efficient. But a good old cutscene can convince the player bfore even playing and prepare for the show before it even begins.


Posted by Léonard Bertos on Thu, 21 Dec 2017 09:50:00 EST in
You have a great game idea, but you'll need funds. You don't know where to star. Nothing is done yet. Well, this story could show you the way.


Posted by Léonard Bertos on Thu, 14 Dec 2017 09:40:00 EST in Business/Marketing, Design, Production, Console/PC, Indie
D00M is one of my favorite games because of its unquestionable efficiency. But as a scenarist, I'm tired to hear the "D00M has no scenario lol" everlasting platitude. Let's end this predjudice, here and now!


Posted by Léonard Bertos on Thu, 07 Dec 2017 09:17:00 EST in Business/Marketing, Production, Indie
Ideas are very personal. Works of art too. Collaborators and clients can feel a very strong emotional attachment to works and this blog post intends to give tips to survive in this too sensible world.