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November 17, 2019
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Louis McTague's Blog

 

I am a Level Designer who specializes in creating fun, engaging 3D games. Working on several long-term game projects, and taking leadership roles on these projects has provided me with a wide array of design experience. However, I'm always looking to learn something new and love reading about new ideas in game design. In my spare time, I work on creating custom levels or scripts and I'm always looking for new opportunities to sharpen my skills!

Check out my work here: http://louismctague.com/

Tweet at me here: https://twitter.com/LouisMcTague

Or email me at: [email protected]

 

Member Blogs

Posted by Louis McTague on Mon, 17 Jun 2019 10:45:00 EDT in Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR
The games industry is notorious for overloading arbitrary terms in game development, making it very confusing to communicate with others. This post will show you how defining terms in the context of your game can facilitate communication among designers.



Louis McTague's Comments

Comment In: [Blog - 06/17/2019 - 10:45]

Glad to hear you 've ...

Glad to hear you 've found this system as useful as I have Really helps with original creation of the level.