Luis Diaz's Member Blogs
We're a small team working on a narrative game set in an open world. After lots of debates and planning we have decided to work along a group of fifteen experienced writers. Learn about how we are facing this challenge and the reasons for it.
Narrative-focused games can be a tough challenge. Using excel should no longer be your first option when writing dialogues. Take a look at how Unity and Ink are making crafting stories as easy as possible.
Wouldn't it be awesome to have a detective game with endless murders to solve? Though it seems quite unreasonable in terms of production. Could we create a quest generator for it? Let's discuss it!
Soooooo we made something called "Missing Translation". After 14 months of development it's finally out. We got quite a lot of exposition, passed greenlight, closed a deal with a publisher, won awards and even got our apk stolen. Wanna know our story?
Using procedural generation to create living populations where player interaction determines their evolution.
By now we have heard a lot about procedurally generated maps but, how about procedurally generated narrative? What do you know about that? Learn why you should care about it.
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