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December 11, 2019
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Luis Diaz's Member Blogs

Posted by Luis Diaz on Fri, 24 Jun 2016 10:48:00 EDT in Design, Console/PC, Indie, VR
We're a small team working on a narrative game set in an open world. After lots of debates and planning we have decided to work along a group of fifteen experienced writers. Learn about how we are facing this challenge and the reasons for it.

Posted by Luis Diaz on Fri, 10 Jun 2016 12:12:00 EDT in Design, Console/PC, Indie
Narrative-focused games can be a tough challenge. Using excel should no longer be your first option when writing dialogues. Take a look at how Unity and Ink are making crafting stories as easy as possible.

Posted by Luis Diaz on Wed, 22 Jul 2015 12:52:00 EDT in Design, Programming, Production, Console/PC, Serious, Indie, Smartphone/Tablet
Wouldn't it be awesome to have a detective game with endless murders to solve? Though it seems quite unreasonable in terms of production. Could we create a quest generator for it? Let's discuss it!

Posted by Luis Diaz on Thu, 02 Jul 2015 06:17:00 EDT in Business/Marketing, Production, Console/PC, Indie, Smartphone/Tablet
Soooooo we made something called "Missing Translation". After 14 months of development it's finally out. We got quite a lot of exposition, passed greenlight, closed a deal with a publisher, won awards and even got our apk stolen. Wanna know our story?

Posted by Luis Diaz on Wed, 03 Jun 2015 02:15:00 EDT in Design, Programming, Console/PC, Serious, Indie, Smartphone/Tablet
Using procedural generation to create living populations where player interaction determines their evolution.

Posted by Luis Diaz on Fri, 22 May 2015 01:13:00 EDT in Design, Console/PC, Serious, Indie, Smartphone/Tablet
By now we have heard a lot about procedurally generated maps but, how about procedurally generated narrative? What do you know about that? Learn why you should care about it.

[Previous Luis Diaz Blogs]