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May 26, 2020
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ML Azar's Blog



I'm ML,  freelance game and level designer at DeadMage studio. I've been in game industry for over 5 years in multiple projects on different platforms such as PC, PS4 and handheld devices.

I am currently full time student at AAU(Academy of Art University) and recently started an independet studio called LootShake.

Below are the list of projects that I've worked on:

- Time Cut (Appstore / Google play) - 2017

- Shadow Blade Reload (PS4) - 2016

- Infantimals (Appstore / Google play) - 2016

- Shadow Blade Reload (Steam) - 2015

- Shadow Blade (Appstore / Google play) - 2014

- RotGut (Kongregate) - 2012


you can reach me out via twitter.



Member Blogs

Posted by ML Azar on Thu, 13 Jul 2017 09:55:00 EDT in Design, Production, Indie, Smartphone/Tablet
"Time Cut" is the latest minimal game that we worked on. It is a mobile F2P game with simple gameplay in a samurai setting. This is the story behind 5 months of work behind it.

Posted by ML Azar on Sun, 01 Jun 2014 02:29:00 EDT in Design, Indie, Smartphone/Tablet
Some useful tips for making better levels for casual audience.

ML Azar's Comments

Comment In: [Blog - 06/01/2014 - 02:29]

Sure, I personally love SMB ...

Sure, I personally love SMB series and especially the NES ones, I assume those are great samples to analyzing design of side-scroll levels.