Maciej Biedrzycki's Blog
Co-founder and chief game architect at Thing Trunk, an indie game development studio behind Book of Demons – a deck-building hack & slash set in the dark world of Paperverse. Book of Demons is also the first title in Return 2 Games, a series of unique mid-core games, inspired by the early golden days of PC gaming. His earlier work includes developing and publishing many successful casual games at Codeminion.
How six man indie studio managed large scale testing, balancing the game, crash reports and community feedback, during Early Access of Book of Demons (paperverse placed hack & slash).
Launching an Early Access for Paperverse based hack & slash is a hard task. We are here to reveal the good, the bad, and the ugly of first two months of marketing and sales of Book of Demons, our first ever Steam published game.
About a month ago we revealed Book of Demons, our deck-building hack and slash. Since then people have been asking about the paper art-style we adopted, so we decided to put up an article about it. Hope you will enjoy the story how it all came to life.
11 days ago we unveiled Book of Demons to the world. The reveal was an emotional rollercoaster for our whole team, so I decided to share some of my thoughts on what went good and what went bad with the most important reveal in the history of our studio.
A short story of a music theme production and how an indie studio can afford live orchestra recording.
Maciej Biedrzycki's Comments
[Blog - 11/16/2016 - 09:17]
[Blog - 09/29/2016 - 10:06]
Hi Dave and thanks for ...
Hi Dave and thanks for providing a counterpoint to my article : Although I agree with many things you wrote, I don t agree with the statement that indie devs should stick to smaller, low risk projects. It s just a matter of scale for you, a one person team, ...
[Blog - 09/28/2016 - 09:56]
According to our data, average ...
According to our data, average playtime of our game is 5 hours 25 minutes. Completing the main campaign takes about 9 hours, and maxing everything is 30 for one playable class, there will be three in total . This might sound like a lot, but we re not in the ...
[Blog - 03/22/2016 - 10:21]
Hey David, r n r ...
Hey David, r n r nThanks for the comment and kind words And yeah, it was a truly terrifying experience for us . Gladly we received some coverage, but the main marketing events are still ahead of us - releasing the gameplay trailer, sending review codes, and most importantly - ...