Marcus Montgomery's Blog
I am a veteran designer with more than 10 years of industry experience. Like most game designers, I have been involved in gaming since childhood. My interest in electronic entertainment began with the Apple IIe, persevered through the Sega Saturn and continues with the PS3 and Xbox 360. My contributions of design expertise has appeared in games from PS1 up through current generation systems. With over 11 years of game design experience, I currently look to push design in new directions and challenge players in new forms of entertainment.
www.sleepy-genius.com
Member Blogs
Upon first seeing promotional material for Papo & Yo, I eagerly awaited its release. Since, I've learned more about the creative backstory and my anticipation increased. After playing, I've summarized my thoughts.
Some personal thoughts on how gameplay and thematic elements work together to create great games.
Marcus Montgomery's Comments
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[Blog - 07/03/2013 - 12:26]
This is amazing. Through a ...
This is amazing. Through a group of my own, we 've tried to setup a similar curriculum, but smaller. Seems like you had a lot of teachers and supporting staff. Can you describe the numbers of people involved and their roles
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[News - 09/09/2009 - 05:05]
Some of the Virtua Fighter ...
Some of the Virtua Fighter training modes I would say train new players better than most other fighting games. I believe VF4 had a great training mode. I think it does go a long way to training new comers to the series. However, the training mode itself isn't the most ...
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[News - 08/21/2009 - 05:24]
Peter - I believe I ...
Peter - I believe I am understanding your position on boycotts, however it is a position that strikes fear and concern for me. You say that we need to start a debate, but what if you cannot bring the opposition to the table to have a civilized discussion Where do ...