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July 5, 2020
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Mario Hsu's Blog

 

I graduated in Computer Science and have been playing video games for all my life , used to work as a composer for short movies and games, still a newbie in game design/planning area , but there's nothing that can stop me from pursuing this as my lifetime career

This world can be cruel , we'll bring them to a place where they've never been   

 

 

 

 

 

 

 

 

 

Member Blogs

Posted by Mario Hsu on Wed, 15 Jul 2015 01:43:00 EDT in Design, Production, Console/PC
The actions player can take and UI information they can see depend on how developers want them to interact with the game , which effected greately by the sub genre and theme of a FPS.There’re also standards set by early games , which are adopted and impr


Posted by Mario Hsu on Wed, 15 Jul 2015 01:43:00 EDT in Design, Production, Console/PC
Firearm is the most important part of a FPS game, player will choose the approriate one or combination to deal with the challenge coming from AI or other player, a wide range of firearms have been designed across games with different theme and gameplay, n


Posted by Mario Hsu on Mon, 13 Jul 2015 03:52:00 EDT in Design, Production, Console/PC
In Traditional FPS developers are fond of a linear level & story design , players progress mainly in the "Run-Shoot-Run" way, as this genre evolves, more and more innovative ideas merge in and here come the FPS sub genres


Posted by Mario Hsu on Fri, 10 Jul 2015 02:51:00 EDT in Design, Production, Console/PC
There have been so many FPS games in the market , to best meet the needs of their players, developers keep trying to choose perfect themes for their games ,their effort has greatly prospered this genre, this article is not from esthetical perspective , b


Posted by Mario Hsu on Fri, 10 Jul 2015 02:51:00 EDT in Design, Production, Console/PC
There is no more immersive game experience than allowing player to feel the game world from the first person perspective , FPS games centered on easy control and exciting gameplay which appeals to lots of audience , even after more than 20 years since its