Marius Holstad's Blog
I’m a Norwegian who navigates the sea of knowledge and, despite my introversion, lives to tell the tales of my discoveries in games, AI and human behavior.
In this 2018 podcast, Norwegian game designer Marius Holstad goes through the process of designing a lifelike character like Trico in The Last Guardian and gives a clear, in-depth breakdown of the approach.
I'm having one of these "fuck it" moments. I'm just dumping my notes here when I originaly wanted to polish it more and remove temporary notes. But I'm letting you experience it in its whole with all its beautiful faults. Oh, this is also something that..
To kindle the passion in every heart with comforting stories, games that strengthens our understanding of the world we live in, full of emotion and humor.
This is the first question players ask themselves when they start a game. This is directly related to the goal(conflict) of the game, which is the first thing we need to know if we are going to progress in the game(story). How can we communicate...
A game is made up of its rules. The pattern that is formed by these rules are what we players can feel when we recognize them. To feel these rules, we'll have to interact with the game. The game then reveals bits and pieces of the rules...
Many people who are new to gaming find the controls intimidating (they don't know how to speak the game's language.) But we humans are really good at using our fingers to manipulate stuff, so using hand input is right now the most natural way to interact
Marius Holstad's Comments
[Blog - 10/19/2013 - 08:51]
Playtesting: test to see if ...
Playtesting: test to see if your system is working as you envisioned, and understand that your system cannot cover everyone.
[Blog - 05/10/2013 - 04:20]
One thing that works for ...
One thing that works for me is thinking that this game is something I trully want to express to the world. r nKnowing that my message would someday be important in some peoples lives, warms my heart and makes me work even harder
[News - 05/13/2013 - 03:54]
I love that indie games ...
I love that indie games and mobile gaming has developed into a trend in the game industry, but we must not forget the good things that comes with AAA. For some reason AAA developers has not been able to make the games they truly want, probably because of the lack ...
[Blog - 05/02/2013 - 04:47]
Thank you for taking interest ...
Thank you for taking interest in this very important subject. I am really looking forward to reading about these languages. The book On the Origin of Stories by Brian Boyd takes an evolutionary approach to story, which I found quite interesting, and it changed my perception on the language of ...
[News - 05/07/2013 - 01:03]
I must say I really ...
I must say I really enjoyed Candy box The simple triforce of motivation is well balanced: candy-power-adventure. Gaining candy so you can buy powerups, so you can quest to find more candies and powerups, so you can move on.
[News - 05/08/2013 - 04:47]
The question is not if ...
The question is not if games should have stories or not, but how can we best tell a story in a game r nA lot can be said about the way it is being done today, but the first thing that needs to happen is unity between story and game ...