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May 23, 2019
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Mark Filipowich's Blog


Mark Filipowich writes about video games, television, film and other aspects of art that he finds fascinating. His writing can be found any place that'll take him. He maintains a blog called bigtallwords. He has been known to Tweet.


Member Blogs

Posted by Mark Filipowich on Fri, 15 Aug 2014 12:29:00 EDT in
By regularly releasing new characters, MOBAs like League of Legends reshape expectations about how a character class must look and play.

Posted by Mark Filipowich on Fri, 16 May 2014 04:19:00 EDT in Design, Console/PC, Indie
Games are driven by a curiosity over whats in the next level, whats in the next chest, or who the next boss will be.

Posted by Mark Filipowich on Fri, 14 Feb 2014 04:37:00 EST in
The "close-playing" brand of games criticism is a tough sell because it deals mostly with the abstract qualities of games. And that necessitate a subjective reading.

Posted by Mark Filipowich on Thu, 30 Jan 2014 04:09:00 EST in Design, Console/PC, Indie, Smartphone/Tablet
The more basic a players interactions with a game, the more meaningful those interactions become. In a game distilled to just one or two kinds of interaction, everything has weight and significance.

Posted by Mark Filipowich on Thu, 12 Dec 2013 03:02:00 EST in Design, Console/PC
The key to a good sequel is trying not to erase or even compete with what has come before. A sequel ought to complement its predecessor, not improve upon it.

Posted by Mark Filipowich on Thu, 28 Nov 2013 10:43:00 EST in Design, Console/PC
Players don't belong on a pedestal. There are plenty enough reasons to limit video game interactivity.

Mark Filipowich's Comments

Comment In: [Blog - 07/18/2013 - 11:56]

FFT is a complicated case ...

FFT is a complicated case actually I 'm in the middle of writing about FFT and religion, we 'll see if it ever sees the light of day because even though spoilers the end boss is basically the devil that history remembers as Christ--which is a pretty reductionist approach--Faith a ...

Comment In: [Blog - 04/04/2013 - 01:25]

That 's a really good ...

That 's a really good point that I hadn 't considered. Sometimes it feels like the characters of some games are just one personality type or disorder taken to an extreme but it comes off as charming because of the cast around them. It doesn 't always work, but when ...

Comment In: [Blog - 02/02/2013 - 03:10]

Fair enough. I hope that ...

Fair enough. I hope that I didn 't come across as if I felt like very story-driven games like Uncharted were better than something like League of Legends. I only wanted to argue that the common thread between them is that they construct a world around the player and that ...

Comment In: [Blog - 07/08/2012 - 02:35]

Gregory Kinneman: FF7 is the ...

Gregory Kinneman: FF7 is the game I 'm probably too attached to to be unbiased about. I play through it once a year and I have to concede your point: the dialogue is wooden. As much as I 'm against a remake of the game, I do like the idea ...