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January 16, 2018
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Mark Filipowich's Member Blogs

Posted by Mark Filipowich on Thu, 08 Aug 2013 11:40:00 EDT in
In spite of the ongoing thirst for more Firefly content and continuous rumours of a game adaptation, nothing has come to fruition, which makes the official announcement of a game exciting because the series fits so nicely into a video game template.

Posted by Mark Filipowich on Mon, 29 Jul 2013 10:31:00 EDT in
Looking from the outside and seeing nothing to immediately relate to undoubtedly keeps a lot of prospective players out of the medium…

Posted by Mark Filipowich on Thu, 18 Jul 2013 11:56:00 EDT in Indie
Religion occasionally gets some lip service when games attempt to flesh out a world, but the deeper issues that guide people to their faith are rarely explored in games. churches, heroes, and gods within are treated in a purely utilitarian manner.

Posted by Mark Filipowich on Thu, 27 Jun 2013 01:19:00 EDT in
There are a number of problems with making a power fantasy in which mechanically the player is incapable of causing harm, among those problems are the fact that the earth and nature are not always positively affected by human interaction.

Posted by Mark Filipowich on Wed, 12 Jun 2013 03:23:00 EDT in
Dumb chance or unfulfilled omens in a film are plot hole but unpredictable consequences are natural to games. It’s acceptable for a video game hero to get by on luck, we experienced it so we don’t need a strict explanation for every second of play.

Posted by Mark Filipowich on Thu, 23 May 2013 09:04:00 EDT in
Maybe a game doesn’t have to explore every facet of interpersonal relationships but it should certainly hold the player accountable for being an asshole. There should be more to relating to a game’s NPCs than sitting down and nodding.

Posted by Mark Filipowich on Thu, 04 Apr 2013 01:25:00 EDT in
One of the core mechanics of JRPGs is party management, which has interesting implications for how the game conveys the journey of a cohesive group over that of an individual. In the JRPG, the player doesn’t control a single character. They’re in control

Posted by Mark Filipowich on Sun, 17 Mar 2013 01:23:00 EDT in
Home is where we see characters in a state of normalcy. We get to know what the protagonist does between adventures, seeing who they are at home, away from it all, is a significant experience that more developers should consider investigating.

Posted by Mark Filipowich on Tue, 05 Mar 2013 07:34:00 EST in
The day that the Playsation 4 was unveiled, Japanese developer Kenji Eno passed away, leaving behind a body of critically lauded work that is now mostly inaccessible.

Posted by Mark Filipowich on Thu, 21 Feb 2013 03:34:00 EST in
No matter how fiercely critics react to poor treatment of women, the portrayal of female characters in AAA games seems actually to be getting worse. Women are almost entirely unrepresented, when they are represented, they exist only as an objective.

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