Mark Mandel is a Developer Advocate for Games for Google Cloud Platform and one half of the Google Cloud Platform Podcast. Hailing from Australia, Mark built his career developing backend systems for over 15 years and authoring and contributing to several widely adopted open source projects. When he’s not building infrastructure in the cloud for games, he’s constantly looking for new and interesting things he can do with Docker containers, playing with his dog and reading too much fantasy literature.
Mark blogs at compoundtheory.com, and writes other nonsense via his twitter account, @Neurotic.
Third part of a series on managing and scaling Dedicated Game Servers with open source projects Kubernetes and Docker. In this post we look at using game server CPU information to increase the nodes in our Kubernetes cluster as our player base increases.
Second part of a series on managing and scaling Dedicated Game Servers with open source projects Kubernetes and Docker. In this part we cover how you can use these tools to track, manage and limit the CPU and Memory utilisation of your game server.
First part in a series covering how developers can leverage the power of open source infrastructure and software orchestration, specifically Docker and Kubernetes, to manage and scale game servers over large clusters of machines.