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June 18, 2021
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Mark Mennell's Blog


Programmer working on

Mark was a software developer writing desktop applications against databases before he took a leap into the world of game development. Specialising in networking code Mark is the author of FalconUDP - a protocol for sending small messages frequently written for multiplayer games. Currently with Gnomic Studios building Square Heroes - a comic multiplayer arena shooter.

Likes: C#, good coffee - none of the freeze dired shizzle - columbian fine ground in an espresso machine... oh and Tim Tams, Mark likes Tim Tams too.


Member Blogs

Posted by Mark Mennell on Mon, 29 Sep 2014 01:05:00 EDT in Programming, Console/PC, Serious, Indie
In this post I discuss the challenges of making fast-paced multiplayer network games playable over the Internet and techniques to overcome them. Drawing from how the AAA classics did it and my own experience as an Indie developer making such a game.

Mark Mennell's Comments

Comment In: [News - 11/12/2014 - 03:21]

We already did that for ...

We already did that for Square Off to phone now bringing Square Heroes and Square Off to PC: id 284888452 :D

Comment In: [Blog - 09/29/2014 - 01:05]

I am doing an AMA ...

I am doing an AMA right now: game network programmer ama/

Comment In: [Blog - 06/23/2014 - 11:16]

Great article - thanks I ...

Great article - thanks I am stuck at Step 3 - 4 in Getting Setup, you say 'll only need SDL2 and OpenAL Soft.. , I downloaded Ethan 's libs and the ones from the SDL2 sites however I do not have anything to do with OpenAL. It seems ...