Mars Ashton is an award-winning Indie Game Developer, Technical Writer for RHM3, Creative Consultant for Fan Label and Director/Assistant Professor of Game Art at Lawrence Technological University. He has been instrumental in establishing the game development community throughout Michigan, co-founding the Ann Arbor chapter and running the Detroit chapter of the International Game Developers Association. A frequent exhibitor and speaker at industry events, Mars provides enthusiastic insight into his work as a game developer, academic and leader on topics typically emphasizing rapid prototyping, networking and discipline.
Design Thinking is more than a legacy of interdisciplinary practice or trendy Product Design methodology. It is everything good Game Design is supposed to be. Part of a series exploring topics from Michigan State University's Meaningful Play Conference.
All members of the game development community share similar stories of struggle, failure, discipline and mentorship. These 10 tips are part of this collective hive mind of game making that can guide the new and revitalize the old.
[Blog - 11/13/2017 - 09:14]
When I was comparing bad ...
When I was comparing bad reputations and bad reputations I was referring to people you wouldn 't want to work with and people who don 't actually deserve a bad rep, respectively. This could probably evolve into an eleventh tip along the lines of thinking for yourself or not perceiving ...