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September 23, 2021
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Mars Ashton's Blog


Mars Ashton is an award-winning Indie Game Developer, Technical Writer for RHM3, Creative Consultant for Fan Label and Director/Assistant Professor of Game Art at Lawrence Technological University. He has been instrumental in establishing the game development community throughout Michigan, co-founding the Ann Arbor chapter and running the Detroit chapter of the International Game Developers Association. A frequent exhibitor and speaker at industry events, Mars provides enthusiastic insight into his work as a game developer, academic and leader on topics typically emphasizing rapid prototyping, networking and discipline.


Member Blogs

Posted by Mars Ashton on Wed, 12 Dec 2018 10:04:00 EST in Design, Production, Serious, Indie
Anthony Bourdain was a Chef, Writer, Traveler and so much more. What did I learn after watching his shows and reading his books about making games? Everything I needed to know.

A collection of tips, tricks and guidelines for exhibiting your work at an event, showcasing it at a social gathering or just putting it in front of players in general.

Posted by Mars Ashton on Tue, 30 Oct 2018 10:24:00 EDT in Design, Production, Serious, Indie, Social/Online, VR
Explore the Midwest's development scene through a retrospective look at years of attending and organizing community-oriented events.

Posted by Mars Ashton on Mon, 22 Oct 2018 09:43:00 EDT in Audio, Design, Programming, Art, Serious, Indie
By exploring the capacity for games to initiate "Reflective Play", often derived from "Walking Sims", we explore ways in which the medium can be formed. Part of a series exploring topics from Michigan State University's Meaningful Play Conference.

Posted by Mars Ashton on Wed, 03 Oct 2018 09:38:00 EDT in Design, Production
Design Thinking is more than a legacy of interdisciplinary practice or trendy Product Design methodology. It is everything good Game Design is supposed to be. Part of a series exploring topics from Michigan State University's Meaningful Play Conference.

Posted by Mars Ashton on Mon, 13 Nov 2017 09:14:00 EST in Business/Marketing, Production, Indie
All members of the game development community share similar stories of struggle, failure, discipline and mentorship. These 10 tips are part of this collective hive mind of game making that can guide the new and revitalize the old.

Mars Ashton's Comments

Comment In: [Blog - 11/13/2017 - 09:14]

When I was comparing bad ...

When I was comparing bad reputations and bad reputations I was referring to people you wouldn 't want to work with and people who don 't actually deserve a bad rep, respectively. This could probably evolve into an eleventh tip along the lines of thinking for yourself or not perceiving ...