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July 20, 2018
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Mars Ashton's Blog


Mars Ashton is Director of Game Art and Senior Lecturer of Game Art within the department of Art and Design where he has been instrumental in establishing the program's course competencies and content, has achieved international recognition through press, conferences and exhibitions, and has developed relationships and opportunities with students and professionals throughout the industry. His teaching responsibilities include both year-long project-focused Senior Project and Integrated Game Studio courses in addition to History of Game Design, 2D Animation, and 3D Animation I. Throughout his graduate studies, he has established a set of guidelines within his paper "Defining Narrative Devices in Digital Gamespaces" to set a standard for Design Thinking within the discipline.

Mars is currently developing Axis Descending, a Metroidvania/Rogue-like 2D game that will be released on the PC platform through Steam's Greenlight digital distribution platform. His work ranges from browser-based Silverlight and Flash games to experimental 3D games and prototypes in Unity.

Mars is a graduate of Lawrence Tech's Environmental Graphic Design program (MA 2015 focusing on Experiential Design in Gamespaces), the International Academy of Design & Technology (BFA, 2008) and is currently applying to pursue an MFA.


Member Blogs

Posted by Mars Ashton on Mon, 13 Nov 2017 09:14:00 EST in Business/Marketing, Production, Indie
All members of the game development community share similar stories of struggle, failure, discipline and mentorship. These 10 tips are part of this collective hive mind of game making that can guide the new and revitalize the old.

Mars Ashton's Comments

Comment In: [Blog - 11/13/2017 - 09:14]

When I was comparing bad ...

When I was comparing bad reputations and bad reputations I was referring to people you wouldn 't want to work with and people who don 't actually deserve a bad rep, respectively. This could probably evolve into an eleventh tip along the lines of thinking for yourself or not perceiving ...