Martin Nerurkar's Blog
Martin somehow managed to combine his passion for video games with his architecture degree. He lives a double live as a freelance game designer by day and independent game developer by night. Currently he's neck deep in the development of the digital deck-building game Nowhere Prophet.
He is also active in the developer scene of Germany and beyond: He is co-founder of the German-speaking Indie Developer community Indie Arena. Martin is co-hosting the monthly Game Culture Club discussion group and bi-monthly Talk & Play event in Karlsruhe, Germany. Lastly he's also busy as Global Game Jam regional organizer for Germany, Austria and Switzerland.
I'm available for freelance game design, interface design and unity development. I'm also currently working on Nowhere Prophet, a roguelike deck-building game
On the 10th of October I I started the Nowhere Prophet First Access on itch.io (http://itch.nowhereprophet.com). That was just over five weeks ago so I guess it's time for a look at how that went and how I feel about it.
As an indie developer both time and money are usually in short supply. That makes showing at conferences hard. Here's some tips to be more effective in reaching the kind of player that will love your game.
Some survey results and insights into direct speech and indirect speech in games.
So a few weeks ago I released Different, a short game about self-consciousness and first impressions. Itís a personal piece anchored in my experiences and perceptions.
A personal recap of the Lyst Summit 2014 on romance, love and sex in video games. Includes a rundown of the talks and a few of the games created in the game jam.
A very personal story about frustration, depression and Ludum Dare 29 "Beneath the Surface" and the resulting game "Happy Birthday".
Martin Nerurkar's Comments
[Blog - 11/16/2017 - 09:31]
Well, the Refinery was sort ...
Well, the Refinery was sort of a catch all term for the entire update they did back then, and yes - I found them pretty useful. The rewards wouldn 't be possible without - in fact one of the reasons I went with itch was because on Steam that sort ...
[Blog - 07/20/2014 - 07:48]
[Blog - 06/16/2014 - 12:51]
[Blog - 12/03/2013 - 09:43]
Glad I could provide some ...
Glad I could provide some value. This took quite some time but the insight was worth it to us, and it 's even better if the world out there can benefit from our data and interpretations :
[Blog - 07/29/2013 - 05:16]
I absolutely agree, Josh. I ...
I absolutely agree, Josh. I am in no way defending Phils actions. Yet nothing he did justifies this level of response. If the topic of Phil Fish is too distracting, use the Black Ops 2 example. Changing a few stats on a pretend weapon should not trigger this level of ...
[Blog - 09/18/2012 - 02:58]
Glad you enjoy it. I ...
Glad you enjoy it. I 'm still open to ideas and suggestions for archetypes. I have a solid list but there 's bound to be some things I haven 't thought about yet.