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June 17, 2019
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Martin Nerurkar's Expert Blogs

Posted by Martin Nerurkar on Thu, 01 May 2014 04:20:00 EDT in Design, Indie
A very personal story about frustration, depression and Ludum Dare 29 "Beneath the Surface" and the resulting game "Happy Birthday".

Posted by Martin Nerurkar on Tue, 03 Dec 2013 09:43:00 EST in Production, Indie, Smartphone/Tablet
Wherein I fashion charts out of the many numbers behind Hipster Zombies. How many downloads? On which platform? And what about the money? And piracy? Find answers within!

Posted by Martin Nerurkar on Sun, 17 Nov 2013 06:57:00 EST in Design
Wherein we look at Games and Interfaces. A definition, and the whys and hows of interface immersion.

Posted by Martin Nerurkar on Fri, 08 Nov 2013 07:33:00 EST in Programming, Production, Art, Indie, Smartphone/Tablet, Design
A postmortem of the Hipster Zombies development Process. Four things that went wrong, four things that went right and the obvious conclusions.

Posted by Martin Nerurkar on Mon, 29 Jul 2013 05:16:00 EDT in
A perspective on the rampant verbal aggression that poisons gamer culture, prompted by the GamerFury tumblr and the FEZ2 cancellation.

Posted by Martin Nerurkar on Tue, 18 Sep 2012 02:58:00 EDT in
Third installment in my series looking into different archetypical spaces. This time looking at the maze, what it means for stories, presentation and mechanics.

Posted by Martin Nerurkar on Fri, 27 Jul 2012 10:05:00 EDT in Design
A look at the first spatial archetype: The Wilderness.

Posted by Martin Nerurkar on Wed, 11 Jul 2012 03:28:00 EDT in Design
As there are archetypes for characters there are archetypes for spaces. In this series I will look at these spaces and what they can mean for games. Part I is the introduction to the topic.

Posted by Martin Nerurkar on Tue, 10 Jul 2012 03:26:00 EDT in
The cynical Game Dev Career Guide is now available as a poster.

Posted by Martin Nerurkar on Wed, 06 Jun 2012 01:08:00 EDT in
A hopefully funny flowchart about the different career paths in the games industry.

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