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June 17, 2019
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Martin Nerurkar's Comments

Comment In: [Blog - 09/18/2012 - 02:58]

Glad you enjoy it. I ...

Glad you enjoy it. I 'm still open to ideas and suggestions for archetypes. I have a solid list but there 's bound to be some things I haven 't thought about yet.

Comment In: [Blog - 07/11/2012 - 03:28]

Well I didn 't mean ...

Well I didn 't mean to say that it 's skipped entirely, it 's just rarely been done. Granted many games are light on story anyway, and adding story and character to the setting/world/locations just costs even more... That makes it easy to see why this is the case. r ...

Comment In: [Blog - 06/06/2012 - 01:08]

Glad you like it : ...

Glad you like it :

Comment In: [Blog - 10/19/2011 - 07:12]

As mentioned, this blogpost is ...

As mentioned, this blogpost is more about the possibilities and the inspiration triggered by that video than the game itself. I wouldn't be too surprised if everything is rotely scripted and only feels that way if played the way it was in the demo. And that AI characters in fact ...

Comment In: [Blog - 11/02/2010 - 03:22]

I do understand that the ...

I do understand that the precise definition of the word is important to you. I'm quite the same often enough actually. It's just that I don't have a succinct definition of the term plus I'm not a native english speaker so my use might be quite sloppy. Sorry 'bout that.

Comment In: [Blog - 03/10/2010 - 09:54]

Ooops. I actually forgot the ...

Ooops. I actually forgot the State of Social Games lecture but since there wasn't anything to take away that I didn't already know it didn't matter much. Might have been a great intro for people just now looking at the Social Gaming space.

Comment In: [Blog - 11/18/2009 - 02:58]

Glad you guys enjoyed it. ...

Glad you guys enjoyed it. I know I certainly did and just wanted to share.

Comment In: [Blog - 09/13/2009 - 05:27]

@Michael, I'd definitely put lighting ...

@Michael, I'd definitely put lighting into the Venustas category. It's part of the level designers job and a great tool to evoke the mood and for many other purposes. @Mark, I'm not sure if real architectural principles are easily applied here. It's more me trying to use the mentality from ...

Comment In: [Blog - 08/28/2009 - 07:30]

I think the design of ...

I think the design of the chess board is wholy part of the chess game design. Well but that's my point. The design of the space in bord games is part of the game design . But these spaces are just rules manifested as spaces. So if space design game ...

Comment In: [Feature - 08/25/2009 - 04:55]

Glad you guys enjoy the ...

Glad you guys enjoy the article and I hope it's helpful to your everyday work.

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