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Martin Pichlmair's Blog   Expert Blogs


Making games at Broken Rules


Expert Blogs

If you've ever been in the position of starting a new project you know that it requires a lot of thinking to get all the pieces of the puzzle together. The Game Project Canvas is a cheat sheet for helping with that.

Posted by Martin Pichlmair on Tue, 26 May 2015 02:35:00 EDT in Design, Console/PC, Indie, Smartphone/Tablet
This article is a quick summary of current challenges in VR based on how they manifested during the VR Game Jam and the presentations leading up to that jam.

Posted by Martin Pichlmair on Thu, 28 Aug 2014 01:36:00 EDT in Business/Marketing, Indie
Indies are not as independent as the name suggests. Instead, they struggle for autonomy every day.

Posted by Martin Pichlmair on Thu, 24 Oct 2013 05:28:00 EDT in Business/Marketing, Production, Indie
Despite the number of Kickstarter success stories out there we opted for a flexible funding campaign on Indiegogo to launch our newest game, Secrets of Rtikon. Here's why.

Posted by Martin Pichlmair on Tue, 04 Jun 2013 12:46:00 EDT in Business/Marketing, Production, Console/PC, Indie
A new console generation is finally arriving. In this article I take a look at what would make a console perfect for indie developers from hardware to software, from Kickstarter support to age ratings.

Posted by Martin Pichlmair on Sat, 18 May 2013 07:24:00 EDT in Programming, Indie
A short text about how I fight the urge to sink my teeth into code.

Martin Pichlmair's Comments

Comment In: [Blog - 12/01/2016 - 11:49]

Oh wow I just published ...

Oh wow I just published a game-specific canvas an hour before this article went live: Game Project Canvas A Project Management Tool.php

Comment In: [Blog - 09/13/2016 - 11:16]

We 've seen the exact ...

We 've seen the exact same development mixed - positive and are pretty happy about it. In our case, the game was initially seeded to crowd funders and later also included in a couple of bundles. I also hear stories about games who see the opposite developmen, getting a worse ...

Comment In: [Blog - 10/28/2014 - 01:43]

It gets even more complicated ...

It gets even more complicated when you take into account that writing direction was not left-to-right in a lot of rune alphabets :

Comment In: [Blog - 03/05/2014 - 07:13]

I always considered Dark Souls ...

I always considered Dark Souls as the prime example of a AA title doing exceptionally well.

Comment In: [News - 09/27/2013 - 10:30]

If you don 't want ...

If you don 't want to go for SDL there 's also SFML which is a bit leaner. Don 't know how it compares to SDL 2.0 though.

Comment In: [Blog - 07/18/2013 - 11:56]

My first thought exactly: How ...

My first thought exactly: How would you write about religion in games without starting off with Ultima IV.