Martin Pichlmair's Blog
Making games at Broken Rules
If you've ever been in the position of starting a new project you know that it requires a lot of thinking to get all the pieces of the puzzle together. The Game Project Canvas is a cheat sheet for helping with that.
This article is a quick summary of current challenges in VR based on how they manifested during the VR Game Jam and the presentations leading up to that jam.
Indies are not as independent as the name suggests. Instead, they struggle for autonomy every day.
Despite the number of Kickstarter success stories out there we opted for a flexible funding campaign on Indiegogo to launch our newest game, Secrets of Rætikon. Here's why.
A new console generation is finally arriving. In this article I take a look at what would make a console perfect for indie developers – from hardware to software, from Kickstarter support to age ratings.
A short text about how I fight the urge to sink my teeth into code.
Martin Pichlmair's Comments
[Blog - 12/01/2016 - 11:49]
Oh wow I just published ...
Oh wow I just published a game-specific canvas an hour before this article went live: http://www.gamasutra.com/blogs/MartinPichlmair/20161201/286677/The Game Project Canvas A Project Management Tool.php
[Blog - 09/13/2016 - 11:16]
We 've seen the exact ...
We 've seen the exact same development mixed - positive and are pretty happy about it. In our case, the game was initially seeded to crowd funders and later also included in a couple of bundles. I also hear stories about games who see the opposite developmen, getting a worse ...
[Blog - 10/28/2014 - 01:43]
[Blog - 03/05/2014 - 07:13]
[News - 09/27/2013 - 10:30]
If you don 't want ...
If you don 't want to go for SDL there 's also SFML which is a bit leaner. Don 't know how it compares to SDL 2.0 though.
[Blog - 07/18/2013 - 11:56]