Posted by
Martin Pichlmair
on Thu, 01 Dec 2016 10:03:00 EST
in
Programming,
Indie,
Business/Marketing,
Production,
Console/PC,
Indie,
Business/Marketing,
Production,
Indie,
Business/Marketing,
Indie,
Design,
Console/PC,
Indie,
Smartphone/Tablet,
Business/Marketing,
Production,
Console/PC,
Indie,
Smartphone/Tablet,
VR
If you've ever been in the position of starting a new project you know that it requires a lot of thinking to get all the pieces of the puzzle together. The Game Project Canvas is a cheat sheet for helping with that.
Posted by
Martin Pichlmair
on Tue, 26 May 2015 02:35:00 EDT
in
Programming,
Indie,
Business/Marketing,
Production,
Console/PC,
Indie,
Business/Marketing,
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Indie,
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Indie,
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Console/PC,
Indie,
Smartphone/Tablet,
Business/Marketing,
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Console/PC,
Indie,
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VR
This article is a quick summary of current challenges in VR based on how they manifested during the VR Game Jam and the presentations leading up to that jam.
Posted by
Martin Pichlmair
on Thu, 28 Aug 2014 01:36:00 EDT
in
Programming,
Indie,
Business/Marketing,
Production,
Console/PC,
Indie,
Business/Marketing,
Production,
Indie,
Business/Marketing,
Indie,
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Console/PC,
Indie,
Smartphone/Tablet,
Business/Marketing,
Production,
Console/PC,
Indie,
Smartphone/Tablet,
VR
Indies are not as independent as the name suggests. Instead, they struggle for autonomy every day.
Posted by
Martin Pichlmair
on Thu, 24 Oct 2013 05:28:00 EDT
in
Programming,
Indie,
Business/Marketing,
Production,
Console/PC,
Indie,
Business/Marketing,
Production,
Indie,
Business/Marketing,
Indie,
Design,
Console/PC,
Indie,
Smartphone/Tablet,
Business/Marketing,
Production,
Console/PC,
Indie,
Smartphone/Tablet,
VR
Despite the number of Kickstarter success stories out there we opted for a flexible funding campaign on Indiegogo to launch our newest game, Secrets of Rætikon. Here's why.
Posted by
Martin Pichlmair
on Tue, 04 Jun 2013 12:46:00 EDT
in
Programming,
Indie,
Business/Marketing,
Production,
Console/PC,
Indie,
Business/Marketing,
Production,
Indie,
Business/Marketing,
Indie,
Design,
Console/PC,
Indie,
Smartphone/Tablet,
Business/Marketing,
Production,
Console/PC,
Indie,
Smartphone/Tablet,
VR
A new console generation is finally arriving. In this article I take a look at what would make a console perfect for indie developers – from hardware to software, from Kickstarter support to age ratings.
Comment In:
[Blog - 12/01/2016 - 11:49]
Oh wow I just published ...
Oh wow I just published a game-specific canvas an hour before this article went live: http://www.gamasutra.com/blogs/MartinPichlmair/20161201/286677/The Game Project Canvas A Project Management Tool.php
Comment In:
[Blog - 09/13/2016 - 11:16]
We 've seen the exact ...
We 've seen the exact same development mixed - positive and are pretty happy about it. In our case, the game was initially seeded to crowd funders and later also included in a couple of bundles. I also hear stories about games who see the opposite developmen, getting a worse ...
Comment In:
[Blog - 10/28/2014 - 01:43]
Comment In:
[Blog - 03/05/2014 - 07:13]
Comment In:
[News - 09/27/2013 - 10:30]
If you don 't want ...
If you don 't want to go for SDL there 's also SFML which is a bit leaner. Don 't know how it compares to SDL 2.0 though.
Comment In:
[Blog - 07/18/2013 - 11:56]