Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 9, 2021
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Martin Pichlmair's Blog   Expert Blogs

 

Making games at Broken Rules

 

Expert Blogs

If you've ever been in the position of starting a new project you know that it requires a lot of thinking to get all the pieces of the puzzle together. The Game Project Canvas is a cheat sheet for helping with that.


This article is a quick summary of current challenges in VR based on how they manifested during the VR Game Jam and the presentations leading up to that jam.



Despite the number of Kickstarter success stories out there we opted for a flexible funding campaign on Indiegogo to launch our newest game, Secrets of Rætikon. Here's why.


A new console generation is finally arriving. In this article I take a look at what would make a console perfect for indie developers – from hardware to software, from Kickstarter support to age ratings.




Martin Pichlmair's Comments

Comment In: [Blog - 12/01/2016 - 11:49]

Oh wow I just published ...

Oh wow I just published a game-specific canvas an hour before this article went live: http://www.gamasutra.com/blogs/MartinPichlmair/20161201/286677/The Game Project Canvas A Project Management Tool.php

Comment In: [Blog - 09/13/2016 - 11:16]

We 've seen the exact ...

We 've seen the exact same development mixed - positive and are pretty happy about it. In our case, the game was initially seeded to crowd funders and later also included in a couple of bundles. I also hear stories about games who see the opposite developmen, getting a worse ...

Comment In: [Blog - 10/28/2014 - 01:43]

It gets even more complicated ...

It gets even more complicated when you take into account that writing direction was not left-to-right in a lot of rune alphabets :

Comment In: [Blog - 03/05/2014 - 07:13]

I always considered Dark Souls ...

I always considered Dark Souls as the prime example of a AA title doing exceptionally well.

Comment In: [News - 09/27/2013 - 10:30]

If you don 't want ...

If you don 't want to go for SDL there 's also SFML which is a bit leaner. Don 't know how it compares to SDL 2.0 though.

Comment In: [Blog - 07/18/2013 - 11:56]

My first thought exactly: How ...

My first thought exactly: How would you write about religion in games without starting off with Ultima IV.