Martin Pichlmair's Expert Blogs
Posted by
Martin Pichlmair
on Thu, 01 Dec 2016 10:03:00 EST
in
Business/Marketing,
Programming,
Indie,
Business/Marketing,
Production,
Console/PC,
Indie,
Business/Marketing,
Production,
Indie,
Business/Marketing,
Indie,
Design,
Console/PC,
Indie,
Smartphone/Tablet,
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Indie,
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VR
If you've ever been in the position of starting a new project you know that it requires a lot of thinking to get all the pieces of the puzzle together. The Game Project Canvas is a cheat sheet for helping with that.
Posted by
Martin Pichlmair
on Tue, 26 May 2015 02:35:00 EDT
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Business/Marketing,
Programming,
Indie,
Business/Marketing,
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Indie,
Business/Marketing,
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Indie,
Business/Marketing,
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VR
This article is a quick summary of current challenges in VR based on how they manifested during the VR Game Jam and the presentations leading up to that jam.
Posted by
Martin Pichlmair
on Thu, 28 Aug 2014 01:36:00 EDT
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Business/Marketing,
Programming,
Indie,
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Production,
Console/PC,
Indie,
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Indie,
Business/Marketing,
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Console/PC,
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VR
Indies are not as independent as the name suggests. Instead, they struggle for autonomy every day.
Posted by
Martin Pichlmair
on Thu, 24 Oct 2013 05:28:00 EDT
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Business/Marketing,
Programming,
Indie,
Business/Marketing,
Production,
Console/PC,
Indie,
Business/Marketing,
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Indie,
Business/Marketing,
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VR
Despite the number of Kickstarter success stories out there we opted for a flexible funding campaign on Indiegogo to launch our newest game, Secrets of Rætikon. Here's why.
Posted by
Martin Pichlmair
on Tue, 04 Jun 2013 12:46:00 EDT
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Business/Marketing,
Programming,
Indie,
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Indie,
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VR
A new console generation is finally arriving. In this article I take a look at what would make a console perfect for indie developers – from hardware to software, from Kickstarter support to age ratings.
Posted by
Martin Pichlmair
on Sat, 18 May 2013 07:24:00 EDT
in
Business/Marketing,
Programming,
Indie,
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Production,
Console/PC,
Indie,
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VR
A short text about how I fight the urge to sink my teeth into code.
Posted by
Martin Pichlmair
on Mon, 04 Mar 2013 10:05:00 EST
in
Business/Marketing,
Programming,
Indie,
Business/Marketing,
Production,
Console/PC,
Indie,
Business/Marketing,
Production,
Indie,
Business/Marketing,
Indie,
Design,
Console/PC,
Indie,
Smartphone/Tablet,
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Smartphone/Tablet,
VR
A call for the adoption of continuous developer support instead of collecting a lump sum up front.