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April 22, 2018
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Martin Pichlmair's Comments

Comment In: [Blog - 07/15/2013 - 11:35]

Great article. Thanks for sharing ...

Great article. Thanks for sharing

Comment In: [Blog - 06/04/2013 - 12:46]

Of course. But Unity for ...

Of course. But Unity for Wii U is not ready for shipping yet and I do not know how the situation for PS4 and Xbox One is regarding Unity support. r n r nMight be that I should have highlighted more that I think the ride goes in the direction ...

Comment In: [Blog - 05/26/2013 - 05:50]

Game jams can have even ...

Game jams can have even more goals than learning or accomplishment. I love to do a game jam now and then while I 'm in a long project, just to get my head clear. It 's simply refreshing to do a small project in a new team. Even better if ...

Comment In: [Blog - 05/20/2013 - 02:19]

Hi Adriaan, here 's your ...

Hi Adriaan, here 's your GDC roommate. Good article - really enjoyed reading it. I think you underestimate the effect of IGF, though. It acts as a hook for the press gives you credibility as a young studio.

Comment In: [Blog - 04/16/2013 - 01:40]

I fail frequently and I ...

I fail frequently and I fail quickly . Wise words.

Comment In: [Blog - 03/04/2013 - 10:05]

I agree that what you ...

I agree that what you describe is the intention of Kickstarter. Yet the broader the Kickstarter audience gets the more risk-averse it becomes. Looking at the most successful Kickstarters you see that most of them were pretty predictable. Whether they were projects by established developers Doublefine, Obsidian or sequels in ...

Comment In: [News - 10/09/2012 - 11:34]

Every time someone tells me ...

Every time someone tells me that the Japanese games industry is doomed, I utter the words Dark Souls and happily walk off. Thank you for this detailed article. Good stuff.

Comment In: [News - 08/17/2012 - 12:26]

Maybe they just sold the ...

Maybe they just sold the tech

Comment In: [News - 03/13/2012 - 05:22]

What a misleading headline. While ...

What a misleading headline. While the critique of the mobile market is valid, all pitfalls you sadly stumbled upon are well known and documented. A lot of indie games do extremely well on Steam, Apple 's Mac App Store, PSN and XBLA. Some even did - and still do - ...

Comment In: [Feature - 11/09/2011 - 04:55]

Disclaimer: I'm not part of ...

Disclaimer: I'm not part of Humble Inc. but I had a game in the third Humble Bundle The smashing success of the first bundle sure made some money for Wolfire themselves. But the major part of it went to the developers and the charities. Also, Humble Inc. is a separate ...

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