Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 20, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Mata HaggisBurridge's Comments

Comment In: [Blog - 04/17/2014 - 12:11]

You last point is a ...

You last point is a difficult one. Should trolls or anti-diversity campaigners be answered or not On one side there 's the 'don 't feed the trolls ' idea which believes that engaging with them legitimises their views, on the other side is the problem that bullying and intimidation of ...

Comment In: [Blog - 12/13/2013 - 12:52]

I think Yohalem is absolutely ...

I think Yohalem is absolutely right when he says that, as an industry, we haven 't helped our audiences adopt a critical approach to games. The indie scene has an admirable mix of intelligent and thoughtful games that fans are happy to discuss, but mainstream gaming does seem to exist ...

Comment In: [News - 05/10/2013 - 04:17]

I worked in both indie ...

I worked in both indie and triple A for around a decade before moving into teaching, and I heartily agree with the sentiments of this article. I feel like I had a lot to offer the students from my background, but there was so much to learn from them and ...

Comment In: [Blog - 01/12/2012 - 03:11]

I couldn't agree more. As ...

I couldn't agree more. As well as doing freelance design work, I teach games design and I am constantly encouraging my students to play mid-rated games for exactly the reasons that you have described. I also agree that designers should play outside of their favourite genres. Like you, racing games ...

Comment In: [Blog - 01/06/2012 - 03:24]

As a side-note: I had ...

As a side-note: I had noticed many players get nervous when they see a checkpoint, assuming that there was something that might kill them approaching soon, so when I was working on a game I deliberately put checkpoints through the initial completely safe sequence to make them uncertain about when ...

Comment In: [News - 01/11/2012 - 07:57]

Thanks for the very interesting ...

Thanks for the very interesting article Mona - it very clearly lays out some of the potential issues in this act.

Comment In: [News - 09/17/2010 - 02:31]

http://video.google.com/videoplay docid 1274983729713522403 ...

http://video.google.com/videoplay docid 1274983729713522403

[Previous Mata HaggisBurridge Comments]