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August 24, 2019
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Matt Allmer's Comments

Comment In: [Blog - 08/14/2013 - 10:25]

This is only part the ...

This is only part the story. It takes time for design to acclimate itself to new tech. As a player, I would have loved play midcore games when I got my iPhone in 2007, but no one knew what designs would be successful on the platform. Then when they started ...

Comment In: [News - 07/18/2013 - 03:40]

If Bethesda doesn 't offer ...

If Bethesda doesn 't offer you a job, Alexander, no worries. Just partner with a strong computer science major and make your own games. You 'll either generate revenue or gain enough experience to get hired somewhere. Keep up the good work

Comment In: [Feature - 02/27/2009 - 04:10]

Feel free, Chris. Cheers ...

Feel free, Chris. Cheers

Comment In: [News - 08/23/2011 - 12:52]

All I heard was Pay ...

All I heard was Pay no attention to the free-to-play, online and digital revolution. I want what I'm familiar with only different. Someone should tell her the emperor has no clothes.

Comment In: [News - 11/29/2010 - 02:37]

So many great links in ...

So many great links in one place My schedule never allows me to trudge through the infomass for good articles. Please, for the sake of helping this time-starved game developer, keep this feature going

Comment In: [News - 02/05/2010 - 08:18]

I wish browser and social ...

I wish browser and social games were not bundled into a single PC category. I understand the difficulty in dividing the PC platform because it is so many things to so many people, but browser and social games have very little in common with core PC games. I'd like to ...

Comment In: [News - 12/02/2009 - 05:45]

Companies like EA and ActiBlizz ...

Companies like EA and ActiBlizz and Ubisoft and on and on do best as institutions. That is to say, they institutionalize the sector of industry they are involved in. The institutionalization of retail has reached a plateau. Riccitiello sees little opportunity for growth with EA's conventional business strategy. Anyone following ...

Comment In: [News - 09/09/2009 - 02:21]

Entertainment Business 101: Larger audience ...

Entertainment Business 101: Larger audience larger potential for profit better chance for watered-down content. Soccer Mom's/business professionals/social teenagers/kids core gamers. It's a hard pill to swallow but such is the bumpy road to main-stream-ville. Another bitter truth: their opinion rules the roost, not ours. Therefore, they care much less about ...

Comment In: [Feature - 07/20/2009 - 01:30]

I hope NPD is developing ...

I hope NPD is developing channels/methods to measure digital download, mobile, web and social games. These are no longer little brother sectors of the industry. There's a clear shift in both consumption and development. These numbers will not be very helpful if we measure a rapidly evolving industry with outdated ...

Comment In: [Blog - 07/10/2009 - 05:00]

Excellent points, gentlemen. I debated ...

Excellent points, gentlemen. I debated on whether such an argument is hair-splitting, but I considered the format of this particular post, which is a form of science, e.g. the study of ME Galaxy's design. Therefore, the better the accuracy the better the science. Subsequently, I've updated the post. Thanks for ...

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