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October 29, 2020
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Matt Bradley's Blog


Member Blogs

Posted by Matt Bradley on Mon, 11 Apr 2016 02:33:00 EDT in Audio, Design, Programming, Production, Art, Console/PC, Indie
Thoughts on staying satisfied when making games.

Posted by Matt Bradley on Thu, 24 Mar 2016 01:45:00 EDT in Audio, Design, Production, Indie
A few weeks back I wrote about the challenging development of Beyond the Infinite (BtI) and how it nearly broke me. This week I want to talk more about what the project actually is and how it’s shaping up.

Posted by Matt Bradley on Mon, 29 Feb 2016 06:16:00 EST in Audio, Design, Production, Indie
When I left Crytek in the Autumn of 2013 to go independent I felt prepared. I'd done my homework, written a business plan and got funding. The one thing I hadn't planned for was making a boring game, and the crisis of confidence that quickly ensued...

Matt Bradley's Comments

Comment In: [Blog - 04/27/2016 - 11:30]

Really interesting article Jakob r ...

Really interesting article Jakob r n r nAfter wrestling with ai behaviour trees for the last 6 weeks I 'm ready to try a different approach. As you point out - once you need complex responses to handle edge cases they begin to balloon and become unweildy and hard to ...

Comment In: [Blog - 02/29/2016 - 06:16]

Thanks Boris r n r ...

Thanks Boris r n r nI know the kind of thing you mean. It 's not actually that dissimilar in many ways.

Comment In: [Blog - 06/03/2014 - 10:02]

Very interesting post There is ...

Very interesting post There is definitely a fine balance to be struck. Developing in plain sight clearly has pros and cons. r n r nAs early access becomes more and more prevalent I wonder if attitudes to design decisions will be met with less criticism from players. I would hope ...

Comment In: [Blog - 05/15/2014 - 01:13]

Very neat implementation ...

Very neat implementation

Comment In: [News - 08/20/2010 - 04:44]

I'm sick of TIGA hawking ...

I'm sick of TIGA hawking this skills shortage nonsense. I just graduated from university and have been trying incredibly hard to find work in the industry. As yet I've had no luck. I know from my degree that there are most definitely extremely talented graduate developers out there who are ...