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February 20, 2020
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Matt Christian's Blog


Matt Christian is Creative Director and CEO of Subject Matter Games, an independent studio formed in August 2014 dedicated to building unique games for a range of platforms.  He has over 10 years of traditional programming experience and has been developing games in his free time just as long.  Matt has a Bachelors Degree in Applied Mathematics and Computer Science: Software Development from the University of Wisconsin - Stout as well as an Associates Degree in Computer Information Systems: Programmer/Analyst from Northcentral Technical College.  Find more about Matt on his portfolio website at

Subject Matter Games is currently developing Super Wall Crash, a procedurally generated infinite runner for all major mobile platforms.  Established in 2014, Subject Matter Games LLC develops unique gameplay experiences. Their focused vision drives the art and design of each game developed. Subject Matter is located in Wisconsin. For more information, visit and follow them on Twitter @SubMatterGames.


Member Blogs

Posted by Matt Christian on Thu, 18 Apr 2013 08:54:00 EDT in Console/PC
A different thought on Bioshock Infinite's ending. (SPOILER ALERT)

Posted by Matt Christian on Tue, 07 Aug 2012 08:10:00 EDT in Design, Console/PC
Learn about general horror techniques found in Silent Hill 2 that you can use in your next horror classic.

Posted by Matt Christian on Wed, 03 Aug 2011 10:50:00 EDT in Design
Every designer should address the loophole problems in their design when it comes to game difficulty and the players worst enemy... auto save.

Posted by Matt Christian on Wed, 22 Jun 2011 11:08:00 EDT in Design
We look at an iterative way of designing quest lines.

Posted by Matt Christian on Tue, 09 Nov 2010 01:05:00 EST in Programming
We learn one of the cleanest ways to create objects using a design pattern with the Factory Method pattern.

Posted by Matt Christian on Wed, 03 Nov 2010 01:12:00 EDT in
Some thoughts on money and the desire for a game job.

Matt Christian's Comments

Comment In: [Blog - 08/07/2012 - 08:10]

I totally agree. Just as ...

I totally agree. Just as I finished this writing I began to think about the latest SH releases Homecoming and Downpour and one major difference I noticed with the main characters versus the previous entries was their capabilities. Homecoming features a war veteran and Downpour features a convict. I think ...

Comment In: [News - 08/23/2011 - 12:52]

My thoughts exactly. I knew ...

My thoughts exactly. I knew right where this article was going when reading the title someone in the industry complaining there isn't enough innovation and that it relies on the console manufacturers to do it for them so they can put out another 5 bad spin-off games. There is little ...

Comment In: [News - 08/11/2011 - 04:33]

The problem is that he's ...

The problem is that he's overly negative about a process that, in the end, provides him with whatever he earns from that platform. He may have a point that other platforms are easier to distribute on but in my opinion it's hard to distinguish his point from the sickening amount ...

Comment In: [Blog - 08/03/2011 - 10:50]

That's a good point, I ...

That's a good point, I think placing static save points in games itself is an art so to convert that into a system that's efficient AND 'intelligent' is something I don't think the industry has perfected but is working towards with auto save and the solutions found in this article. ...

Comment In: [News - 03/01/2011 - 08:17]

I pretty much got kicked ...

I pretty much got kicked out of a pretty prominent indie games forum due to the fact I challenged the fact that financial backing should have little to do with defining the term 'indie'. The simple fact is that there are a lot of close minded people out there who ...

Comment In: [Feature - 07/11/2011 - 05:05]

It's great this is posted ...

It's great this is posted next to the article about Mark Cerny, especially when thinking on Mark's mention of marketing departments and upper management serving as layers to take the blame. From what I've seen as a gamer not employed in the industry, Activision seems to be a major instance ...