Posted by
Matt Hackett
on Mon, 13 Feb 2017 10:05:00 EST
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A solo developer's struggle with creativity, depression, and finding a unique voice.
Posted by
Matt Hackett
on Fri, 11 Sep 2015 04:01:00 EDT
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Business/Marketing,
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Here's an in-depth production analysis of A Wizard's Lizard, a Steam game funded unconventionally and built with web technology.
Posted by
Matt Hackett
on Thu, 09 Oct 2014 06:03:00 EDT
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Design,
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Indie
A Wizard's Lizard: an HTML5 game on Steam?! Yes, it's true! Here are the sales numbers.
Posted by
Matt Hackett
on Fri, 20 Dec 2013 11:20:00 EST
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Business/Marketing,
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Indie
HTML5 is a controversial development platform. So what's it like to actually work in it? Let's talk about what it was like making HTML5 games in 2013.
Posted by
Matt Hackett
on Wed, 21 Aug 2013 03:49:00 EDT
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Business/Marketing,
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Design,
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Indie
Crypt Run launched on Kickstarter July 12th and ended August 11th with 180% of its funding goal. Let's talk about what worked, what didn't, and lessons learned for future campaigns.
Posted by
Matt Hackett
on Fri, 19 Jul 2013 06:13:00 EDT
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Business/Marketing,
Console/PC,
Business/Marketing,
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Business/Marketing,
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Crypt Run launched on Kickstarter exactly one week ago today. Here's a close look at how the week went and what kind of money the campaign managed to pull in.
Comment In:
[News - 07/19/2017 - 02:31]
Comment In:
[Blog - 02/13/2017 - 10:05]
Hey Ryan I really appreciate ...
Hey Ryan I really appreciate that. It 's hard for me to get personal because I 'm more comfortable focusing on the work, but I 'm trying to get better about it. This is very encouraging, so thanks. r n r nAlso I played Adventure Lamp and I think you ...
Comment In:
[News - 02/14/2017 - 06:53]
Comment In:
[Blog - 01/03/2017 - 05:08]
You 're gonna love this, ...
You 're gonna love this, Lars: you can put a at the end of any bit.ly link to see statistics about it: r n r nhttps://bitly.com/29gpebt r n r nGreat article, as always.
Comment In:
[Blog - 12/22/2016 - 10:46]
Defold is intriguing to me ...
Defold is intriguing to me because it 's primarily 2d, free, and it 's turnkey. Lua was a good choice and the tools seem solid, but I 've talked to some other devs about it and the complaints seem to be: r n r n1. It 's not open source. ...
Comment In:
[News - 10/20/2016 - 10:06]