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April 10, 2020
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Matt Hackett's Comments

Comment In: [Feature - 01/03/2013 - 04:35]

I 've been keeping establish ...

I 've been keeping establish a good relationship with a gaming influencer as an ongoing task in the back of my mind for months now, and it 's really been stressing me out I appreciate your insights because they suggest I can continue to just focus on honing the craft ...

Comment In: [Blog - 01/14/2013 - 11:05]

Lately I 've been watching ...

Lately I 've been watching speed runs instead of TV, so goooooood

Comment In: [Blog - 01/15/2013 - 04:49]

Thanks Curtiss, I 've fixed ...

Thanks Curtiss, I 've fixed the link.

Comment In: [Blog - 12/09/2012 - 11:54]

Thanks for the comments It ...

Thanks for the comments It 's true the current state of their browser isn 't exactly viable for a real gaming market on a next-gen console like this. But the thing to keep in mind is that Nintendo will be updating the OS quite often, and with any one of ...

Comment In: [Feature - 11/28/2012 - 04:45]

Many of the limitations you ...

Many of the limitations you faced sound just like the issues I 'm having with HTML5, which currently feels like developing with an old, shitty version of Flash. r n r nI read this like three times in GD Mag. Solid game, great take-aways. Thanks for writing this, loved it.

Comment In: [News - 10/12/2012 - 03:34]

An IndieCade judge said this ...

An IndieCade judge said this about our submission: r n r n I don 't understand why you have entered something like this into Indicade. sic r n r nSeems like IndieCade isn 't as into diversity. Disappointingly exclusionary.

Comment In: [Feature - 08/31/2012 - 04:40]

Good stuff John, thanks for ...

Good stuff John, thanks for compiling this data. Honestly I think that the biggest barrier to entry in creating a crowd-funding campaign is all the research of best practices it requires. For a small studio like ours, we could be maybe halfway done with the game by the time we ...

Comment In: [Feature - 08/20/2012 - 04:00]

After reading this, I 'm ...

After reading this, I 'm actually less convinced than before that our little indie company could get a project crowd-funded. It sounds like the project 's success depends heavily on press coverage, and that 's our single biggest weak point right now. Nobody wants to write about our released games, ...

Comment In: [Blog - 06/27/2012 - 01:44]

Thanks Eric Agreed, so much ...

Thanks Eric Agreed, so much can be learned from the classic game designers.

Comment In: [Feature - 04/11/2012 - 04:45]

These are all extremely valuable ...

These are all extremely valuable insights, thank you so much for sharing Lars

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