Currencies are the pillar of any F2P in-game economy. But what types of currencies are out there, and which ones does your game need?
In this article we examine the most widely used types of currency in mobile and f2p games.
The latest GameDiscoverCo article looks at Flying Oak Games' deep-dive data on NeuroVoider & ScourgeBringer's multi-platform game performance - revenue source by revenue source!
Support powers are a controversial topic in the RTS space. Their greatest strengths come hand-in-hand with their greatest weaknesses. This piece addresses the types of support power and how to improve these abilities in RTS games.
Learn how to measure your assembly compilation times to uncover these time robbers that are making you release a worse game.
Wouldn’t it be nice to make $1 million gross on your Steam game.. in one day? Maybe many, many years after your game originally came out? That's what Rust did the other week. Twice. But how?
Composer Winifred Phillips explores strategies for new composers to land their 1st game - with tips on educational resources, developing a solid reputation, cultivating a network of contacts, & surfacing opportunities. Resources list included.
This video discusses the design of Pokemon in the generation 7 games, Pokemon Sun and Moon. We discuss the new region, the major themes of these Pokemon, and the common design trends and motifs.
In this article I'll share some insight on how the puzzles in Supraland are different from those in other puzzle games and how I approach the design process.
Dev-log about game Almost There. It is a turn-based survival simulator. Our game will feature some elements of the roguelike and RPG genres.
A long-form dev diary entry talking about 'Enemy Remains', its upcoming early access launch and game development overall.
Welcome everyone,
we are working on a fast paced 2D roguelike. You fight robots in a futuristic arena as a samurai while hyping up the crowd.
This update worked on the enemies by finalizing the boss and more
Easy difficulty is for a much wider demographic than new players, or people playing only for the narrative, but many of 2020’s top titles still define this setting as “for those new or unfamiliar with the genre”, or “if you only care about the st