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September 23, 2019
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This week's highlights include the gorgeous Sayonara Wild Hearts & the launch of the Switch Lite, as well as a doc on the making of Them's Fighting Herds, Borderlands 3, and lots, lots more.

Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.

The first ever PixelFest Podcast (PixelCast). In this first episode, Jeremy rushes headlong into the unknown and runs the gamut from Pilotwings to the Oculus Quest. Listen along and always keep Growing through Love of Games! Original release 9/4/2019

Posted by Victoria Tran on 09/19/19 10:53:00 am in Business/Marketing, Indie, Social/Online
An exploration into the customer value proposition, AKA the full, persuasive explanation as to why someone would want your game and what they’d get if they bought it.

Posted by Neil Schneider on 09/19/19 10:50:00 am in Business/Marketing, Console/PC, Social/Online, VR
Using cloud gaming as a backdrop, Neil Schneider discusses the double entendre of the Client-to-Cloud Revolution and what the ramifications are for the next era of computing and its related ecosystems.

Posted by Andrew Smith on 09/18/19 12:33:00 pm in Business/Marketing, Indie
Spilt Milk Studios were lucky enough to have 3 interns work with them for a fortnight - 2 girls, 1 boy, 2 of them BAME... and gave birth to a new game & a new label. This blog & accompanying interview gives insights into how we achieved this.





Why game publishers and developers are still about to port their smash titles to Nintendo Switch? The main reason is the huge potential audience reach. And that is exactly the qualitative porting that is a decisive factor of the game's success on Switch.

Posted by Kate AppFollow on 09/20/19 11:09:00 am in Business/Marketing, Indie, Smartphone/Tablet
We analyzed all the mobile games that were featured in the App Store from January until August 2019 worldwide and in the US particularly and wrote a summary of the most featured games and categories.

Posted by Meg Betteridge on 09/19/19 10:54:00 am in Business/Marketing, Production, Social/Online
Growth, retention, happy players, and a goldmine for feedback. Let's not forget revenue generation, either. How though? Two words: Community Management.

Posted by Kimberly Culp on 09/19/19 10:53:00 am in
Companies include agreements with their games that require players to consent to arbitration, waiver of class action, specific state laws, amongst other terms because those agreements protect the company. But can children be found by those agreements?

Posted by Oleg Nesterenko on 09/19/19 10:48:00 am in Console/PC, Indie
'Eliza' is the latest title from Zachtronics that took everyone by surprise. We caught up with 'Eliza' developer Matthew Burns to talk about the game's original approach to interactive storytelling.

Posted by Alex Moukas on 09/18/19 06:05:00 pm in Business/Marketing, Smartphone/Tablet
Not every mobile game is profitable — in fact, most fail to build sustainable economies. Real-time pricing optimization is the key to intelligent revenue management in 2019.