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Posted by Simon Carless on 06/01/20 04:35:00 pm in Business/Marketing, Design, Production, Console/PC
It’s getting pretty crowded out there on Switch, release-wise. So what information can we find about what’s selling well? Here's a look at a useful chart.

Posted by Chris Zukowski on 06/01/20 02:01:00 pm in Business/Marketing, Design, Production, Indie
If you have a game on Steam you probably got the notification that the Summer Sale is just around the corner. The Summer and Winter sales drive the most post-launch purchases of your game. Is your page ready for all this traffic?

Posted by Louise Shorthouse on 06/01/20 10:22:00 am in Business/Marketing, Console/PC
The decision not to seize upon the marketing capital and capacity of Amazon and Twitch means that the conversation around Crucible never really began. It may be a slow-burner, but it remains to be seen whether that will be enough.

Particularly this week, with all that’s going on, it feels weird to be putting out a newsletter about video games. But here's one anyway, covering the top games/links of the week.

Brandon Sheffield of Necrosoft Games & the Insert Credit podcast contributes some great, often retro & Japanese-focused picks for his favorite game culture links of all time.

Well, COVID-19 & the cancellation of E3 2020 has left a big hole in the summer game announcement schedule. To be replaced by... indie game showcases!

Posted by V Tedeev on 06/01/20 10:31:00 am in
This is a story of two friends attempting to prove they have what it takes to create deep, strategic experiences. This is also a story of the Revival series, from the 8-bit era to modern PCs. Ambitious goals, broken dreams…success?

Game Dev Digest Issue #46 - Testing, Profile, Optimization. Game Dev Tutorials. What's New... All That And More. The latest from the free weekly Unity3d/gamedev newsletter.

Posted by Eduardo Tassi on 06/01/20 10:27:00 am in Design, Console/PC
Ghost of Tsushima Level design analysis. Production workflow deep dive; From creating a layout to blocking out in Unreal Engine 4.

3 Methods of Paying Audience Segmentation based on the amount, number and time of payments.

Posted by Yohann Miniere on 05/28/20 10:59:00 am in Business/Marketing, Console/PC, Indie, Social/Online, VR
Here are 7 tips that should help you to understand how to connect with video game editors. I am Yohann, Indie Game PR and Marketing freelance consultant and this article was first published on my blog

Posted by Alice Guillaume on 05/28/20 10:58:00 am in Business/Marketing, Design, Indie, Smartphone/Tablet
Learn how to develop a creative strategy and pick up a few practical dos and don’ts for making profitable creatives.