Matt Powers's Expert Blogs
Recently I released one of my game concepts to the community and received some great feedback. Now I have another game concept for your enjoyment and comments. Give it a read and let me know what you think.
This is the true story of how one if the first home computers came to be. And the small group of people who created the software for the system. This is part of our history and a story I hope everyone will enjoy. Part 2 of 2
This is the true story of how one if the first home computers came to be. And the small group of people who created the software for the system. This is part of our history and a story I hope everyone will enjoy. Part 1 of 2
Creating a game concept is one of the very first steps in video game production. In this article Matt Powers presents a game concept he developed and asks the community to provide feedback.
Star Trux is recently release iOS game. Two of the 3 people on the team started in the video game business over 30 years ago. This article asks questions from the team about how they made Star Trux and welcomes the community to ask their own questions.
One of the challenges that can come with game development is working with a licensor. In this article Matt provides tips from his 20+ years experience. Included are things to watch for and to keep in mind when working with a licensor.
Matt Powers tries to demystify what a producer is and gives his quick definition.
Video game producers are known for their travel to visit developers, attend trade shows, and more. Travel is part of the job of the producer. Video game producer Matt Powers shares stories from some of his more interesting adventures on the road.
One of the first steps in making a game is finding the right developer/publisher and one tool the publisher has for this is the due-diligence trip. This article provides a due-diligence checklist that both developer and publisher should be aware of.
Matt Powers has been making video games for over 20 years. 15 of those years as a Senior Producer. In Producerland Matt shares some of the stories from his development experience and provides some rules that every producer should try and follow. 3 of 3
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