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December 4, 2020
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Matt Worrell's Blog

 

I have wanted to make games from an early age. Through my education, I am now living my dream. Originally, I set out to be a designer, but through experiences, I have learned that production fits with my skill set and I enjoy the responsibilities of production much more. I believe the industry is in need of great producers and that I am capable of becoming one. Game development requires a special balance of practicality and empathy which I intend to employ throughout my career. 

Feel free to contact me on my linkedin http://www.linkedin.com/pub/matt-worrell/2a/3a9/6b0/

James “Matt” Worrell

[email protected]

Projects at Guildhall Gaming Graduate School Plano, TX   smu.edu/guildhall

  • Lead/Level Designer on SuperCrush, a Game Demo, Created in Unity 2D: Won best overall game
  • Created standalone level, Frozen Tomb, in the Skyrim Creation Kit: 15-20 minutes of gameplay
  • Studied game design, theory, psychology, industry practices, and management techniques
  • Created extensive documentation for all projects
  • Worked extensively with game making tools: MS Office Suites, Photoshop, & 3DS Max

GoldFire Web-Browser Gaming Studios Oklahoma City, OK    goldfirestudios.com

Summer Intern 2012 - 2013

  • Contacted browser gaming forums to promote existing and future GoldFire games
  • Analyzed current GoldFire games and increased new user retention rate through suggested changes
  • Cataloged game content for players accessibility
  • Designer on GoldFire’s new game, Casino RPG
  • Assisted in the creation of Casino RPG’s monetary system and Map Layout
  • Content brainstorm and concept art
  • Analyzed game’s tracking and playability
  • Participated in Kickstarter Fireside chats to help market the game

EXPERIENCE

Comic Con, San Diego Attended 2009 – 2011

  • Spoke and networked with writers from Bioware and Ubisoft regarding upcoming games and breaking into the industry           

OU GDA – Game Developers Association, Campus game developers group in Norman

           The group discusses game development and speaks to local developers

           Participating in game contest like lum dum dare

Shadowed at Ubisoft, Jeffrey Yolhalem Montreal, QC, August 2013

  • Studied game production and management theory
  • Interviewed Ubisoft managers Dan Hay, Patrick Plourde, Jean-Francois Poirier, and Brianna Code

Gaming Education, studied gaming at the University of Oklahoma

  • Case Analysis over Bioware after the release of Mass Effect 3
  • Thesis paper over management in video games
  • Studied writing and story development

EDUCATION

     University of Oklahoma, Norman, OK                                                            

     Bachelor of Business Administration in Management

     The Guildhall at Southern Methodist University, Plano, TX

      Master of Interactive Technology Production Specialization, Graduation: December, 2015

CAMPUS ACTIVITIES

OU RUF/NEKS – Select group of men that attend all OU sporting events and rallies the crowd            OU Big Event - Campus sponsored day of community services

 

Member Blogs

Posted by Matt Worrell on Fri, 03 Oct 2014 01:31:00 EDT in Production
SuperCrush is a 2D platformer made in the Unity 2D engine at SMU Guildhall. SuperCrush had a team of four developers and was produced over eight weeks. The following is a post mortem about its development.