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June 12, 2021
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Matthew Donatelli's Blog

 

Game Designer. Producer. Made Hive Jump with Graphite Lab. I very rarely write things on Gamasutra, but when I do, they're pretty good.

 

   NOTE: Blog entries awaiting initial Gamasutra approval.

Member Blogs

Posted by Matthew Donatelli on Mon, 03 Apr 2017 09:24:00 EDT in Audio, Business/Marketing, Design, Programming, Production, Art, Indie
The Hogwarts Express is real, and it’s called Train Jam! Train Jam is an annual pilgrimage of game developers who decide to meet up in Chicago and ride a train all the way to San Francisco for Game Developers Conference (GDC). All aboard, choo choo!


Steam Early Access has been a tool at the disposal of game developers for over four years now, but "early access" serves a red-flag for many players. This article explores how Hive Jump did Early Access the right way, and how your game can too.


Posted by Matthew Donatelli on Wed, 18 Jan 2012 09:36:00 EST in Design, Console/PC
As a lifelong gamer and level designer, I have arrived at five criteria that comprise good level design. These criteria are: Immersion, Exploration, Flow, Combat, and most importantly Fun. Read my full review of Deux Ex: Human Revolution below.



Matthew Donatelli's Comments

Comment In: [Blog - 05/15/2017 - 09:45]

Great advice This bit is ...

Great advice This bit is a real gem: r n r n Networking is situationally productive. Working on your skills is always productive. No minute spent improving your work is a wasted one. r n r nAlways be improving your skills

Comment In: [Blog - 01/18/2017 - 10:46]

Hi Garrick That 's a ...

Hi Garrick That 's a perfect example. We actually modeled our content requirements after the benchmark they set. They had 3 of 5 dungeons, multiple bosses, and most of their hero classes. Likewise, we implemented 4 of 4 environments, 4 of 5 bosses, and left some room for adding enemies, ...

Comment In: [Blog - 08/24/2015 - 02:51]

Thanks so much for this ...

Thanks so much for this I 'm going to give it a try and see how it goes