Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
January 16, 2021
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Matthew Donatelli's Blog


Game Designer. Producer. Made Hive Jump with Graphite Lab. I very rarely write things on Gamasutra, but when I do, they're pretty good.


   NOTE: Blog entries awaiting initial Gamasutra approval.

Member Blogs

The Hogwarts Express is real, and it’s called Train Jam! Train Jam is an annual pilgrimage of game developers who decide to meet up in Chicago and ride a train all the way to San Francisco for Game Developers Conference (GDC). All aboard, choo choo!

Steam Early Access has been a tool at the disposal of game developers for over four years now, but "early access" serves a red-flag for many players. This article explores how Hive Jump did Early Access the right way, and how your game can too.

As a lifelong gamer and level designer, I have arrived at five criteria that comprise good level design. These criteria are: Immersion, Exploration, Flow, Combat, and most importantly Fun. Read my full review of Deux Ex: Human Revolution below.

Matthew Donatelli's Comments

Comment In: [Blog - 05/15/2017 - 09:45]

Great advice This bit is ...

Great advice This bit is a real gem: r n r n Networking is situationally productive. Working on your skills is always productive. No minute spent improving your work is a wasted one. r n r nAlways be improving your skills

Comment In: [Blog - 01/18/2017 - 10:46]

Hi Garrick That 's a ...

Hi Garrick That 's a perfect example. We actually modeled our content requirements after the benchmark they set. They had 3 of 5 dungeons, multiple bosses, and most of their hero classes. Likewise, we implemented 4 of 4 environments, 4 of 5 bosses, and left some room for adding enemies, ...

Comment In: [Blog - 08/24/2015 - 02:51]

Thanks so much for this ...

Thanks so much for this I 'm going to give it a try and see how it goes