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May 28, 2022
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Matthew Gianfrancesco's Blog

 

Pisces Studios is a startup indie developer and publisher founded by Matthew Gianfrancesco October 4, 2018 and operates from his home office. Matthew Gianfrancesco is the sole proprietor of Pisces Studios and has zero employees making his games truly indie. Dyflexion is Pisces Studios first game to ever be completed and published. Matthew Gianfrancesco started his game making career at the age of 12, self taught using RPG maker 2000 and Game Maker 5. Throughout the years he's always wanted to make his hobby his day job and hopes one of his games will be the start of such a dream.

 

Member Blogs

Posted by Matthew Gianfrancesco on Sun, 22 May 2022 10:12:00 EDT in Design, Art, Indie
The tenth weekly devlog of Deterrence. This week I add the engineer unit and bunker for RTS style tower defense.


Posted by Matthew Gianfrancesco on Tue, 17 May 2022 10:20:00 EDT in Design, Programming, Indie
The ninth weekly devlog of Deterrence. In this log I expand on unit code to build buildings and program buildings to be constructed and have garrisoned units.


Posted by Matthew Gianfrancesco on Thu, 12 May 2022 10:42:00 EDT in Design, Programming, Indie
The eighth weekly devlog of Deterrence. I continue to build the user interface to include minimap unit commands, multiple selected units and landing zone commands.


Posted by Matthew Gianfrancesco on Fri, 06 May 2022 12:38:00 EDT in Design, Programming, Indie
The seventh weekly devlog of Deterrence. In this log I finish the units pathfinding with adjusting for player built buildings and implement traditional RTS UI.


Posted by Matthew Gianfrancesco on Tue, 26 Apr 2022 02:13:00 EDT in Design, Programming, Indie
The sixth weekly devlog of Deterrence. This week I delve into handling enemy units, scaling heads up display for all resolutions, and implementing A* pathfinding in Unity.


Posted by Matthew Gianfrancesco on Mon, 18 Apr 2022 08:11:00 EDT in Design, Programming, Indie
The fifth weekly devlog of Deterrence. This week, I go over the trials, limitations, and methods of moving groups of RTS units.



Matthew Gianfrancesco's Comments

Comment In: [Blog - 03/31/2022 - 01:02]

So simple, yet so powerful ...

So simple, yet so powerful Thanks for the share