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Matthias Zarzecki
on Wed, 02 Aug 2017 09:32:00 EDT
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When setting short scenes in other countries often shortcuts are used that alienate people who know about it. XCOM did do its research, and we look at how it gets it right.
Posted by
Matthias Zarzecki
on Mon, 05 Jun 2017 09:53:00 EDT
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A look at where genres fall on a "complexity". It goes from non-fiction-games (GTA, Sims, Fifa) to Heavy Simulators
Posted by
Matthias Zarzecki
on Thu, 15 Aug 2013 02:46:00 EDT
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What the addition of Women to the Call Of Duty games franchise means
Posted by
Matthias Zarzecki
on Mon, 15 Jul 2013 11:00:00 EDT
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A look at the logistics involved in setting up the level for Looking for Group - The Fork of Truth. Part 3 of 3
Posted by
Matthias Zarzecki
on Fri, 12 Jul 2013 12:33:00 EDT
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A look at the setup of the level of Looking For Group - The Fork of Truth. Part 2 of 3.
Posted by
Matthias Zarzecki
on Fri, 05 Jul 2013 11:28:00 EDT
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A look at the level-design employed in the Kickstarter-Demo of looking for Group - The Fork of Truth. Part 1 of 3
Comment In:
[Blog - 02/27/2013 - 03:27]
Ha, so true : r ...
Ha, so true : r n r nFiguring out how to call these terms was somewhat difficult, I 'd welcome better ones :
Comment In:
[Blog - 02/25/2013 - 11:38]
Comment In:
[Blog - 04/19/2012 - 04:36]
My personal favorite is Tomb ...
My personal favorite is Tomb Raider 2. It 's easily the most coherent with the smallest amount of invisble-walls and railroading of the classic ones. But I can 't really decide which of the new ones could be the best, they 're all interesting :