Matthias Zarzecki's Blog
Matthias Zarzecki is an Unity-Award-nominated Indiegame-designer, iPhone-Dev and game-design-student. Go see his stuff at www.matthewongamedesign.com
When setting short scenes in other countries often shortcuts are used that alienate people who know about it. XCOM did do its research, and we look at how it gets it right.
A look at where genres fall on a "complexity". It goes from non-fiction-games (GTA, Sims, Fifa) to Heavy Simulators
What the addition of Women to the Call Of Duty games franchise means
A look at the logistics involved in setting up the level for Looking for Group - The Fork of Truth. Part 3 of 3
A look at the setup of the level of Looking For Group - The Fork of Truth. Part 2 of 3.
A look at the level-design employed in the Kickstarter-Demo of looking for Group - The Fork of Truth. Part 1 of 3
Matthias Zarzecki's Comments
[Blog - 02/27/2013 - 03:27]
Ha, so true : r ...
Ha, so true : r n r nFiguring out how to call these terms was somewhat difficult, I 'd welcome better ones :
[Blog - 02/25/2013 - 11:38]
[Blog - 04/19/2012 - 04:36]
My personal favorite is Tomb ...
My personal favorite is Tomb Raider 2. It 's easily the most coherent with the smallest amount of invisble-walls and railroading of the classic ones. But I can 't really decide which of the new ones could be the best, they 're all interesting :