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December 6, 2019
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Matthias Zarzecki's Member Blogs

Posted by Matthias Zarzecki on Mon, 04 Mar 2013 04:55:00 EST in Design, Console/PC
A look into the depths of Tomb Raider 2 to see how well it holds up


Posted by Matthias Zarzecki on Wed, 27 Feb 2013 03:27:00 EST in
A game can be good at bad in two areas - Structure and Theme. Funnily enough, this could also help understand how the 7-9-Review-Scale works.


Posted by Matthias Zarzecki on Thu, 03 Jan 2013 04:21:00 EST in Art, Console/PC
Games can have certain colors associated with them. Deus Ex: Human Revolution is gold. Are there more?


Posted by Matthias Zarzecki on Fri, 30 Nov 2012 01:35:00 EST in Design, Indie
How the IndieSpeedRun-jam isn't that appealing to Indies


Posted by Matthias Zarzecki on Tue, 01 May 2012 05:06:00 EDT in Design, Console/PC
It has been 14 years since Tomb Raider 3 came out. How will it stand up? Will its features look positive from todays's perspective, or will it be completelx antiquated?


Posted by Matthias Zarzecki on Tue, 24 Apr 2012 08:18:00 EDT in Design, Console/PC
I continue exploring the game-design of the 14-year-old Tomb Raider 3. Part 2 of 3.


Posted by Matthias Zarzecki on Thu, 19 Apr 2012 04:36:00 EDT in Design, Console/PC
A look back at Tomb Raider 3, and how its elements have aged over time. Part 1 of 3.


Posted by Matthias Zarzecki on Thu, 01 Mar 2012 06:51:00 EST in Design, Console/PC
A short look at Anno 2070, Fate Of The World and A New Beginning, which all center around environmental issues. Do these use it simply as backdrop, or do they actively cover the topic?


[Previous Matthias Zarzecki Blogs]