Mattia Beffa's Blog
Mattia Beffa [LinkedIn], Game and Level Design student at Italian Videogames Academy (AIV). Huge fan of the Bioshock saga, I joined the game design field to fully understand how games work and engage with the audience, in order to (hopefully) share emotions and experiences with the players.
Member Blogs
Posted by
Mattia Beffa
on Wed, 14 Apr 2021 10:52:00 EDT
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How would Bioshock Infinite work in an Open World context? What would the world rules be? How could designer drive the player? Let's find out
Posted by
Mattia Beffa
on Mon, 08 Mar 2021 10:47:00 EST
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This is a stand-alone article recapping everything I learned from "Bioshock Infinite: A level analysis from a gameplay point of view", my previous publications series.
Posted by
Mattia Beffa
on Tue, 16 Feb 2021 10:57:00 EST
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This sixth and penultimate part will cover all the elements we didn't analyze so far: Collectibles and Vending Machines. Despite being side elements, they are still relevant to understand the game's pace
Posted by
Mattia Beffa
on Wed, 27 Jan 2021 10:10:00 EST
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This fifth part will cover Tears, Elizabeth's perception by the player and how her Tears behave compared to other resources and enemies
Posted by
Mattia Beffa
on Wed, 06 Jan 2021 10:19:00 EST
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This fourth part of this analysis will cover enemies and the concept of "difficulty". We'll analyze each enemy's curve that will lead to multiple conclusions and ways to create multiples gameplay scenarios from a fixed set of enemies
Posted by
Mattia Beffa
on Mon, 14 Dec 2020 10:45:00 EST
in
Design,
Console/PC,
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Design,
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The third part of this analysis will cover Gears, Weapons and Vigors. We'll draw to some conclusion analysing each element progression's curve.
Mattia Beffa's Comments
Comment In:
[Blog - 11/24/2020 - 10:27]
Glad it came in handy, ...
Glad it came in handy, and thank you for the feedback Later topics will cover many other aspects of the game, I hope you 'll enjoy those as well.