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November 30, 2020
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Mattia Beffa's Blog

 

Mattia Beffa [LinkedIn], Game and Level Design student at Italian Videogames Academy (AIV). Huge fan of the Bioshock saga, I joined the game design field to fully understand how games work and engage with the audience, in order to (hopefully) share emotions and experiences with the players.

 

Member Blogs

Posted by Mattia Beffa on Tue, 24 Nov 2020 10:27:00 EST in Design, Console/PC, Serious
This is the second publication on Bioshock Infinite's level analysis from a gameplay point of view. This week's topic: Items (Restoring, Lockpicks, Silver Wings)


Posted by Mattia Beffa on Mon, 16 Nov 2020 11:25:00 EST in Design, Console/PC, Serious
The following is the first of a series of publications analysing Bioshock Infinite's elements per level through a gameplay lens