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Max Clark's Blog

 

Max is making a game inspired by his dog, Star Fox 64, Fantasia, Overboard!, Lovers in a Dangerous Spacetime, FTL, and Overcooked. The design, programming, and art has so far been done by Max (except for the big duck by Sarah May and the weird mouth frog guy by Ted Larson). Music is being done by Matt Borchert.

Max quit his job on September 1, 2017, to like be a full time indie game dev and finish this game as well as the board game, Prom the Game (facebook.com/promthegame). This is the real deal.

 

Member Blogs

Posted by Max Clark on Wed, 03 Jan 2018 10:56:00 EST in Design, Art, Indie
Tutorial for using Unity's SpriteMask component to provide dynamic lighting in a 2D, sprite-based world. In my game, it allows multiple players to hold torches while moving.



Max Clark's Comments

Comment In: [Blog - 12/01/2017 - 09:58]

Thanks for sharing. The download ...

Thanks for sharing. The download link isn 't working for me