Max is an Associate Technical Project Manager at Cryptic Studios, where he works with engineering teams to help create and maintain tools used in the production of current and upcoming projects. He holds a Masters of Interactive Technology in Digital Game Development from SMU Guildhall, where he honed his skills in production, design, and audio to help his teams create outstanding work. Prior to entering into the video game industry, Max worked as a professional sound designer and sound engineer for various regional theaters and production groups in and around Washington, DC. Outside of video game development, he also works as a producer for Stage Left Studios, a film company (of sorts) specializing in machinima. In what free time he has, he enjoys exploring the worlds of online games, his favorites being Final Fantasy XIV's Hydaelyn and Guild Wars 2's Tyria.
See more of my work at http://www.maxkrembs.com
It takes a lot of effort to learn everything you need to know to communicate in a new role. Here are a few of the strategies that worked well for me!
I'm mainly a producer, but I worked as a game designer for six months on my last project, which taught me a ton about working with game designers.
Applying new project management tools isn't an easy task. Here's what my team learned.
Everyone hates meetings! Let's work to try and make them a bit more tolerable.
Cultures are a integral to the formation of a new team. Team Contracts provide a quick method for learning about what is important for a team. Leaders can then use this information to lead by example and reinforce and shape the team's culture.
[Blog - 01/09/2017 - 02:10]
That is really true-- being ...
That is really true-- being able to explain your ideas is definitely key for any discipline. I 'd argue the trick isn 't just finding people who know how to ask the right questions, it 's also about finding people who think like you. Teams that work well together make ...
[Blog - 05/02/2016 - 08:44]
I certainly hear where you ...
I certainly hear where you 're coming from. I 'm definitely hoping that we can work to reduce the amount of time talking, and increase the amount of time developing. Thanks for your comment, and I 'm glad you enjoyed my post