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February 28, 2020
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Max Krieger's Blog

 

Cleveland-area game developer working on CROSSNIQ, a tile-based speed-focused puzzle game for a variety of devices.

Previous games:

Train (2017) - A conversation-based, narrative-driven art game about journeys, destinations, and reconciling perspectives.

Visitor (2014) - A tiny piece of me, wrapped up in an interactive story about my trip to Japan in December of 2013, and how it impacted my views on belonging, dreams, and permanence.

Twitter: http://www.twitter.com/MaxKriegerVG

 

Member Blogs

A postmortem and personal coming-to-terms for my most recent game, Train.