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Max Krieger's Blog
Cleveland-area game developer working on CROSSNIQ, a tile-based speed-focused puzzle game for a variety of devices.
Train (2017) - A conversation-based, narrative-driven art game about journeys, destinations, and reconciling perspectives.
Visitor (2014) - A tiny piece of me, wrapped up in an interactive story about my trip to Japan in December of 2013, and how it impacted my views on belonging, dreams, and permanence.