Max Pears's Blog
Level Designer @CDProjektRed formally @Ubisoft, who has worked on a multitude of projects from mobile, augmented reality, indie, to triple-A.
This blog does not have any special technical advice for anyone in games but more of some friendly advice to help make development for you and your team go a little bit smoother.
Originally posted 80lvl: https://80.lv/articles/game-design-introducing-mechanics/
I break down how devs introduce mechanics, looking into some of the common mistakes made and how to improve upon them.
Breaking down how the Splatoon series on how the encourage movement in their multiplayer. Making this the dominant strategy to win. All this has been done with Objectives, Mechanics, etc.
The concluding part of my 3 part of my series on first steps to becoming a level designer.
This is the second part of my three part series where I discuss some of the best practices to think about when making levels.
These are guidelines which will help shape your levels and take them to the next "Level" ....aha puns
This is a 3-part series where I break down Level Desing and some beginner tips on what is important on the path of becoming an LD and some tips on how to get there.
Max Pears's Comments
[Blog - 03/16/2018 - 09:40]
Hey dude, I really like ...
Hey dude, I really like the idea behind this post. I think it is an interesting idea and Ubi is good for doing a recommending reading list. r n r nI feel though in this article you do not actually say why or how these short stories improve your level ...
[Blog - 03/05/2018 - 10:05]
The part about this article ...
The part about this article which really impressed me, is how you mention the environment of how we make games, a very good and interesting point indeed, really like that mind think. Really enjoyed the read, keep up the great work r n r nsincerely r nMax
[Blog - 07/29/2015 - 01:12]
[Blog - 10/31/2017 - 10:38]
Thank you for doing these ...
Thank you for doing these videos on Trailers I think this is a super helpful series on an area that is not always talked about. r n r nI would of loved for you to go into more detail and maybe create a trailer of like maybe a CoD game ...
[Blog - 09/12/2017 - 09:46]
Thank you for your kind ...
Thank you for your kind words. I completely agree the best mechanics, in my opinion, are those which tie in with an emotional feel or with the character.
[Blog - 08/31/2017 - 10:48]
Really good read and I ...
Really good read and I liked your graphics for the article as well The camera snap and the triggers on the levels are super smart touches. r n r nI am curious on what made you pick virtual controllers overall I am developing a slightly different game which is a ...