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January 16, 2018
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Max Pears's Blog   Expert Blogs

 

Level Designer @CDProjektRed formally @Ubisoft, who has worked on a multitude of projects from mobile, augmented reality, indie, to triple-A. 

Podcast:goo.gl/RDWSmX   

Portfolio: http://www.maxpears.com/

Twitter: @MaxPears

 

Expert Blogs

Posted by Max Pears on Tue, 09 Jan 2018 10:03:00 EST in Design, Console/PC, Serious, Indie
Breaking down how the Splatoon series on how the encourage movement in their multiplayer. Making this the dominant strategy to win. All this has been done with Objectives, Mechanics, etc.


Posted by Max Pears on Fri, 29 Dec 2017 11:50:00 EST in Design, Console/PC, Serious, Indie
The concluding part of my 3 part of my series on first steps to becoming a level designer.


Posted by Max Pears on Thu, 09 Nov 2017 09:50:00 EST in Design, Console/PC, Serious, Indie
This is the second part of my three part series where I discuss some of the best practices to think about when making levels. These are guidelines which will help shape your levels and take them to the next "Level" ....aha puns


Posted by Max Pears on Thu, 02 Nov 2017 11:44:00 EDT in Design, Console/PC, Serious, Indie
This is a 3-part series where I break down Level Desing and some beginner tips on what is important on the path of becoming an LD and some tips on how to get there. Please enjoy.


Posted by Max Pears on Mon, 23 Oct 2017 07:57:00 EDT in Design, Console/PC, Serious, Indie
This blog covers why research is super important and why as designers we should never skip this phase. One thing to consider as well when creating a level is where is the toilet? Originally on: Maxpears.com


Posted by Max Pears on Thu, 12 Oct 2017 09:31:00 EDT in Design, Console/PC, Serious, Indie
I discuss how important it is for you as a developer to find the core of your game. To do this you can use the pillars technique. Originally posted on: http://www.maxpears.com/category/blog/



Max Pears's Comments

Comment In: [Blog - 07/29/2015 - 01:12]

I really enjoyed this, great ...

I really enjoyed this, great read and just amazing to see the impact of colour on many different levels.

Comment In: [Blog - 10/31/2017 - 10:38]

Thank you for doing these ...

Thank you for doing these videos on Trailers I think this is a super helpful series on an area that is not always talked about. r n r nI would of loved for you to go into more detail and maybe create a trailer of like maybe a CoD game ...

Comment In: [Blog - 09/12/2017 - 09:46]

Thank you for your kind ...

Thank you for your kind words. I completely agree the best mechanics, in my opinion, are those which tie in with an emotional feel or with the character.

Comment In: [Blog - 08/31/2017 - 10:48]

Really good read and I ...

Really good read and I liked your graphics for the article as well The camera snap and the triggers on the levels are super smart touches. r n r nI am curious on what made you pick virtual controllers overall I am developing a slightly different game which is a ...

Comment In: [Blog - 07/31/2017 - 10:16]

Thank you for your comment ...

Thank you for your comment Xavier, r n r nYh it is because I do not think people talk about it enough. When I started my career, straight out of uni and I saw how much documentation was needed, it caught me off guard. We just need to promote it ...

Comment In: [Blog - 06/27/2017 - 12:40]

Completely agree with you Bart, ...

Completely agree with you Bart, like all design rules you just need to know when to apply them and when they benefit your game. Thank you for your comment sir.