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Max Pears's Blog   Expert Blogs

 

Level Designer @CDProjektRed formally @Ubisoft, who has worked on a multitude of projects from mobile, augmented reality, indie, to triple-A. 

Blog Subscription: http://www.maxpears.com/consulting/ 

Portfolio: http://www.maxpears.com/

Twitter: @MaxPears

Instagram: @Max.Pears

 

Expert Blogs

Posted by Max Pears on Wed, 20 Sep 2017 11:13:00 EDT in Design, Production, Art, Serious, Indie
I have launched my new podcast about video games. Level Design Lobby FInd out more info


Posted by Max Pears on Tue, 12 Sep 2017 09:46:00 EDT in Design, Art, Console/PC, Indie
Originally posted on: maxpears.com I discuss how Kingdom Hearts combat evolution is not just better for the game design but also for reflecting on the main character growth. How combat design can work with your story


Posted by Max Pears on Mon, 31 Jul 2017 10:16:00 EDT in Design, Programming, Production, Art
I discuss why documentation is needed in the game development cycle and how it can be improved and improve the game dev cycle.


Posted by Max Pears on Thu, 13 Jul 2017 09:51:00 EDT in Design, Programming, Console/PC, Indie
Building on my previous blog post I discuss further on how to help mechanics grow, with using them in multiple ways to help players learn. First post on: http://www.maxpears.com/category/blog/


Posted by Max Pears on Tue, 27 Jun 2017 12:40:00 EDT in Design, Console/PC, Serious, Indie, Smartphone/Tablet
I talk about how it is better to invest in the depth of a mechanic over having 100s of mechanics. Showing how it is important to give players a chance to learn and grow with the mechanic. Enjoy


Posted by Max Pears on Tue, 13 Jun 2017 11:38:00 EDT in Design, Production, Console/PC, Indie, Smartphone/Tablet
I discuss how the controller layout can help replicate the movement of the actual motion. Helping to increase immersion for your game. First posted on http://www.maxpears.com/category/blog/



Max Pears's Comments

Comment In: [Blog - 09/12/2017 - 09:46]

Thank you for your kind ...

Thank you for your kind words. I completely agree the best mechanics, in my opinion, are those which tie in with an emotional feel or with the character.

Comment In: [Blog - 08/31/2017 - 10:48]

Really good read and I ...

Really good read and I liked your graphics for the article as well The camera snap and the triggers on the levels are super smart touches. r n r nI am curious on what made you pick virtual controllers overall I am developing a slightly different game which is a ...

Comment In: [Blog - 07/31/2017 - 10:16]

Thank you for your comment ...

Thank you for your comment Xavier, r n r nYh it is because I do not think people talk about it enough. When I started my career, straight out of uni and I saw how much documentation was needed, it caught me off guard. We just need to promote it ...

Comment In: [Blog - 06/27/2017 - 12:40]

Completely agree with you Bart, ...

Completely agree with you Bart, like all design rules you just need to know when to apply them and when they benefit your game. Thank you for your comment sir.

Comment In: [Blog - 06/15/2017 - 10:08]

Hahaha Can I just say ...

Hahaha Can I just say I love the ending later Nerds. r n r nGreat article, it is amazing how quick communication can break down even from small to big teams Seriously well done on seeing what you did wrong it takes a big person to look inwards than outwards. ...

Comment In: [News - 02/28/2017 - 08:32]

This is really interesting, and ...

This is really interesting, and I liked how they were trying to build a bigger universe with the cross media film and show. r n r nTo me as a fan I felt there were some things that slipped through the cracks, like some of these characters not being referenced ...